get_experience_world
Read a world and its placed characters, story, visual theme, and game lineup to build a game that fits it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| worldId | Yes | ||
| workspaceId | Yes |
Read a world and its placed characters, story, visual theme, and game lineup to build a game that fits it.
| Name | Required | Description | Default |
|---|---|---|---|
| worldId | Yes | ||
| workspaceId | Yes |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true, idempotentHint=true, destructiveHint=false and openWorldHint=false, so the safety profile is fully covered. The description adds what the read returns (characters, story, theme, lineup), but says nothing about permissions, workspace scoping, or size/pagination of the payload.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
A single tight sentence with the action front-loaded and no filler. Slightly run-on in its enumeration, but nothing is wasted.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no output schema, the description usefully enumerates what is read back, which covers the return-value burden. However, for a 2-parameter tool with 0% schema coverage it leaves parameter meaning entirely unexplained, so it is only partially complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 0% for two required parameters, and the description never mentions workspaceId or worldId. Notably worldId is a bare $ref to workspaceId, so an agent gets no clarification of the distinction or format — the description does nothing to compensate for the coverage gap.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a specific verb ('Read') and resource ('a world') and enumerates the payload: placed characters, story, visual theme, game lineup. It is distinguishable from sibling reads like get_experience_game or list_experience_games, though it never names them explicitly.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The trailing phrase 'to build a game that fits it' implies the intended context (feeding a game-creation flow), but there is no explicit when-to-use, when-not-to-use, or named alternative among the many get_* / list_experience_* siblings.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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