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A game's facts

get_game_facts
Read-onlyIdempotent

Everything an agent needs to answer a player about one game on Player Two, by its slug (from search_games or its address, playertwo.lol/game/): what it is, its genres and modes, what it plays on, who it is for, its price (a sale, a trial, a raise's progress), where to play it and whether a guest can, how to play it (its controls and goals, in its developer's words), whether it is multiplayer, the Player Two services it has (trophies, leaderboards, cloud saves, add-ons), its latest updates, and how to report a bug. The same facts its page gives agents. No key needed.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "slug": "<slug>"
    },
    "name": "get_game_facts"
  }
}

Input Schema

NameRequiredDescriptionDefault
slugYesThe game's address on Player Two (playertwo.lol/game/<slug>), from search_games or list_games.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly, idempotent, non-destructive, closed-world, so the safety profile is covered; the description adds the auth detail 'No key needed' and, importantly, spells out the content of the response ('the same facts its page gives agents'), which matters because there is no output schema. It stops short of stating behavior on an invalid or unknown slug.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Purpose and identifier are front-loaded before the long fact enumeration, and given the absence of an output schema each listed fact category is doing real work. The cost is that the whole thing is one run-on sentence with a dense parenthetical list, which is harder to scan than a short bulleted structure would be.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description must itself convey what comes back, and it does so comprehensively — identity, genres/modes, platforms, audience, price and sale state, availability and guest access, controls and goals, multiplayer, Player Two services, updates, and bug reporting. Nothing an agent needs to call it or interpret the result is obviously missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There is a single parameter with 100% schema description coverage that already defines the slug and its address form, so the schema carries the load and the baseline is 3. The description repeats the same provenance (search_games, playertwo.lol/game/<slug>) without adding format, casing, or error semantics beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource — fetch all facts about one game identified by slug — and enumerates the fact categories (genres, price, controls, services, updates, bug reporting). It names search_games as the slug source, but never distinguishes itself from the very similar get_game and check_game siblings, so an agent cannot fully route between them from this text alone.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the phrase 'answer a player about one game on Player Two', and the slug provenance (search_games or playertwo.lol/game/<slug>) is given. However, there is no explicit when-not guidance and no mention of the overlapping siblings get_game and check_game, leaving the selection decision partly to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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