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Read the rules of a game

get_rules
Read-only

Read the rules of a game (markdown): what you see, the legal actions and how scoring works. Read them before joining.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameYesGame id from list_games, e.g. "inference".

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true and openWorldHint=false, so the safety profile is covered structurally. The description usefully adds that the payload is markdown and what it contains, but says nothing about size, caching, or whether rules can change between calls. Some added context, but modest against an already-informative annotation set.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences, zero filler, with the content summary front-loaded and the usage cue last. Every clause earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the burden of describing the return value, and it does so concisely (markdown rules covering visible state, legal actions, scoring). Combined with the usage cue and the fully documented parameter, an agent has everything needed to call it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The single parameter is 100% covered by the schema, which already explains the game id comes from list_games and gives an example. The description adds no format or syntax detail beyond that, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (read) and resource (rules of a game) and even enumerates the content of those rules (what you see, legal actions, scoring). It is clearly distinguishable from mutation siblings like make_move or join_game, though it never names a sibling explicitly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

"Read them before joining" gives an explicit precondition for when to call this tool, which is the key timing signal in this workflow. It does not name alternatives (e.g. use list_games to obtain the id) or state exclusions, so it stops short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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