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wyrm_session_prime

Load this account's working context at the start of a session: ground truths, open quests, active failures, and (if a focus is given) the most relevant memory. Call this first, the cloud equivalent of Claude Code's session rehydrate.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
focusNooptional current task/topic to bias the recall
workspaceNoProject/workspace to scope to (defaults to this connection's workspace; isolates work streams within your account)

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A3.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description has to carry the behavioral burden, and it does disclose what is loaded and that focus biases memory. However, it does not say whether the call is read-only, whether it mutates session state, or what the agent should expect back, which matters for a system-level priming action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences with every part contributing: the primary purpose and contents are front-loaded, followed by timing and an analogy. No filler or repetition of schema details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple two-optional-parameter tool with no output schema, the description plus schema covers what the tool loads and when to call it. It misses an explicit note on return behavior/side effects and should address the sibling wyrm_session_rehydrate to remove ambiguity, but overall an agent can invoke it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so focus and workspace are already well documented. The description adds a small behavioral note that focus selects the most relevant memory, but workspace requires no extra clarification; given the high schema coverage, the baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb and resource: it loads this account's working context at session start, enumerating ground truths, open quests, active failures, and optionally memory. It is clear but does not explicitly distinguish itself from the sibling wyrm_session_rehydrate, and its 'cloud equivalent of Claude Code's session rehydrate' phrasing actually risks colliding with that sibling's name.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

'Call this first' and 'at the start of a session' give an explicit, concrete trigger for using the tool. It does not state when not to use it or name alternatives such as wyrm_recall or wyrm_session_rehydrate, so it falls short of full 5-level guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.1/5.0
Disambiguation2/5

Multiple tools have heavily overlapping purposes: wyrm_all_quests vs wyrm_quest_list, wyrm_decision_downstream vs wyrm_decision_trace, and wyrm_recall vs wyrm_search are near-duplicates in behavior. wyrm_capture also overlaps with wyrm_remember, wyrm_truth_set, wyrm_quest_add, and wyrm_decided_because, making it hard for an agent to reliably pick the right tool.

Naming Consistency3/5

Most names share the wyrm_ prefix and many follow a resource-action pattern like truth_set, quest_list, and failure_record. However, the pattern is broken by names like wyrm_all_quests, wyrm_decided_because, wyrm_context_build, wyrm_remember, and wyrm_capture, mixing noun-first, verb-first, and non-patterned names.

Tool Count2/5

At 31 tools this is above the heavy threshold, and several tools appear redundant or mergeable, such as wyrm_all_quests/quest_list, decision_trace/downstream, capture/remember, and context_build/session_prime. The breadth is real, but the count feels inflated by overlapping entry points rather than distinct capabilities.

Completeness4/5

The tool surface covers core lifecycles well: quests have add/claim/update/complete/release, failures have record/check/list/resolve, decisions have record/trace/invalidate, and the vault has full get/put/list/delete. The main gaps are the lack of delete/update for memory artifacts and ground truths, and no explicit way to remove stale artifacts.

Resources