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wyrm_quest_release

Release a claimed quest so it's open for others again. Matches by title prefix.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
titleYes
workspaceNoProject/workspace to scope to (defaults to this connection's workspace; isolates work streams within your account)

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A3.5/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the burden of disclosing side effects. It does state the core behavioral effect and the prefix-matching rule, but it does not disclose what happens on a match failure, multiple matches, or repeated releases, which are important for a mutating operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences, zero filler, and the primary action plus the key matching rule are front-loaded. Every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple release operation, the description covers the essential purpose and matching rule. But without an output schema and annotations, an agent is left guessing about return values, failure modes, and the behavior of ambiguous prefix matches, so it is adequate rather than fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description adds meaning to the 'title' parameter by specifying that it is matched as a prefix, which the schema does not provide. However, it does not clarify ambiguity behavior for prefix collisions or confirm case sensitivity. The 'workspace' parameter is already well documented in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Release'), a precise resource ('a claimed quest'), and the intended effect ('open for others again'). It also adds the key matching mechanism ('by title prefix'), which distinguishes it from sibling operations like wyrm_quest_claim and wyrm_quest_complete.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the use case: when a quest is claimed and should be made available again. But it does not explicitly say when not to use it or mention alternatives such as wyrm_quest_update, and it leaves open how to handle multiple quests matching the same title prefix.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.1/5.0
Disambiguation2/5

Multiple tools have heavily overlapping purposes: wyrm_all_quests vs wyrm_quest_list, wyrm_decision_downstream vs wyrm_decision_trace, and wyrm_recall vs wyrm_search are near-duplicates in behavior. wyrm_capture also overlaps with wyrm_remember, wyrm_truth_set, wyrm_quest_add, and wyrm_decided_because, making it hard for an agent to reliably pick the right tool.

Naming Consistency3/5

Most names share the wyrm_ prefix and many follow a resource-action pattern like truth_set, quest_list, and failure_record. However, the pattern is broken by names like wyrm_all_quests, wyrm_decided_because, wyrm_context_build, wyrm_remember, and wyrm_capture, mixing noun-first, verb-first, and non-patterned names.

Tool Count2/5

At 31 tools this is above the heavy threshold, and several tools appear redundant or mergeable, such as wyrm_all_quests/quest_list, decision_trace/downstream, capture/remember, and context_build/session_prime. The breadth is real, but the count feels inflated by overlapping entry points rather than distinct capabilities.

Completeness4/5

The tool surface covers core lifecycles well: quests have add/claim/update/complete/release, failures have record/check/list/resolve, decisions have record/trace/invalidate, and the vault has full get/put/list/delete. The main gaps are the lack of delete/update for memory artifacts and ground truths, and no explicit way to remove stale artifacts.

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