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wyrm_context_build

Assemble a task brief from this account's memory: relevant ground truths, matching artifacts, and open quests.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
taskYes
workspaceNoProject/workspace to scope to (defaults to this connection's workspace; isolates work streams within your account)

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure. It does convey that the tool aggregates and presents existing memory data rather than performing a single lookup, and it names the types of content returned. However, it does not state whether the operation is read-only, how matching/relevance is determined, or what happens when nothing matches.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, compact sentence that front-loads the core action and then lists the output components. Every phrase earns its place, with no redundancy or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no annotations, no output schema, and a 50% parameter coverage gap, the description is too thin. It gives a useful overview of what the tool returns, but it lacks guidance on how the agent should choose it among many similar siblings, what constitutes 'relevant' or 'matching', and what to expect for edge cases like an empty memory or missing workspace.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 50%, and the description adds little meaning to the parameters. 'task' is not explained beyond the tool's general purpose, and no additional semantics are given for 'workspace' beyond what the schema already states. The description should compensate for the undocumented parameter but does not.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the action ('Assemble a task brief') and the resource scope ('this account's memory'), and it lists the expected contents: relevant ground truths, matching artifacts, and open quests. However, it does not explicitly differentiate this from sibling tools like wyrm_search or wyrm_recall, so it stops short of full clarity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'Assemble a task brief' implies the intended use case: building a consolidated context summary for a task. But there is no explicit guidance about when to prefer this tool over alternatives, nor any stated exclusions or conditions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.1/5.0
Disambiguation2/5

Multiple tools have heavily overlapping purposes: wyrm_all_quests vs wyrm_quest_list, wyrm_decision_downstream vs wyrm_decision_trace, and wyrm_recall vs wyrm_search are near-duplicates in behavior. wyrm_capture also overlaps with wyrm_remember, wyrm_truth_set, wyrm_quest_add, and wyrm_decided_because, making it hard for an agent to reliably pick the right tool.

Naming Consistency3/5

Most names share the wyrm_ prefix and many follow a resource-action pattern like truth_set, quest_list, and failure_record. However, the pattern is broken by names like wyrm_all_quests, wyrm_decided_because, wyrm_context_build, wyrm_remember, and wyrm_capture, mixing noun-first, verb-first, and non-patterned names.

Tool Count2/5

At 31 tools this is above the heavy threshold, and several tools appear redundant or mergeable, such as wyrm_all_quests/quest_list, decision_trace/downstream, capture/remember, and context_build/session_prime. The breadth is real, but the count feels inflated by overlapping entry points rather than distinct capabilities.

Completeness4/5

The tool surface covers core lifecycles well: quests have add/claim/update/complete/release, failures have record/check/list/resolve, decisions have record/trace/invalidate, and the vault has full get/put/list/delete. The main gaps are the lack of delete/update for memory artifacts and ground truths, and no explicit way to remove stale artifacts.

Resources