Set audio gain
set_audio_gainPROJECT-SCOPED: this call acts only on the explicit project_id and returns the project identity with its result. Change the loudness of an EXISTING music, sound-effect or voiceover item without re-adding it — THE tool for 'lower the music' / 'make the narration quieter' / 'that whoosh is too loud'. kind: 'music', 'sfx' or 'voiceover'; id from get_edl; gain_db e.g. -12.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | ||
| kind | Yes | ||
| gain_db | Yes | ||
| project_id | Yes | Required immutable scope for this call. Copy the id from list_projects/open_project/project_state; the active-project pointer is never used to guess. |