Add region effect
add_region_effectPROJECT-SCOPED: this call acts only on the explicit project_id and returns the project identity with its result. One effect inside a region over start-end (EDL.fx region): negate, solarise (colour = duotone), mono, posterize, threshold, blur, pixelate, exposure (ev), tint (colour), or a glass material: ribbed_glass, refraction, heat (scale). Outside the region the picture is untouched. glyph: works inside a graphic's letters; stage defaults to pre_captions (over_type for glyphs).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ev | No | ||
| id | No | ||
| end | Yes | ||
| scale | No | ||
| stage | No | ||
| start | Yes | ||
| colour | No | ||
| effect | Yes | ||
| region | Yes | face|card|glyph:<motion id>|rect:x0,y0,x1,y1|ellipse:x0,y0,x1,y1, or FxRegion JSON (polygon points, keyframed keys) | |
| strength | No | ||
| project_id | Yes | Required immutable scope for this call. Copy the id from list_projects/open_project/project_state; the active-project pointer is never used to guess. |