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List game packs

list_game_packs
Read-onlyIdempotent

Game packs (playable wheel / slot / crash templates) available to the workspace: id, slug, name, collection, game_type, whether it is the workspace's own upload, the editable settings schema (key, label, default, group, type, options) and the preview image. A pack id is what create_landing with type game takes.

Input Schema

NameRequiredDescriptionDefault
searchNoFilter by name
game_typeNo
collectionNoExact collection name

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.7/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, idempotentHint and destructiveHint=false, so the safety profile is covered. The description adds real context beyond that: it enumerates the returned fields, including the editable settings schema shape (key, label, default, group, type, options) and whether a pack is the workspace's own upload, which tells the agent what it can do with the result. It does not mention pagination or result-size behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single dense sentence that front-loads the resource definition and then the field list, with the create_landing link appended where it is most actionable. The parenthetical field enumerations are long but each element is informative; nothing is filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description correctly carries the burden of explaining what comes back, and it does so at field level. For a zero-required-parameter read-only list tool this is close to complete; the only shortfall is the unexplained game_type enum values and absent filter guidance.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 67%: 'search' and 'collection' are documented in the schema, but 'game_type' has an enum with no explanation of what the values mean or whether they overlap (e.g. 'game' vs 'slot'). The description spends its words on return fields and adds nothing about the three filters, so it does not compensate for the gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names the concrete resource (game packs, with examples of what a pack is: wheel / slot / crash templates) and enumerates the fields returned, so an agent knows exactly what this call yields. It is not a tautology of the title, though the listing verb itself is only implied rather than stated.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is one genuinely useful routing hint: 'A pack id is what create_landing with type game takes', which tells the agent this is the discovery step before create_landing. However, there is no explicit when-to-use vs. alternatives (e.g. vs. list_landings or list_traffic_source_templates) and no guidance on when not to call it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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