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list_directions

Browse the full 'pick a vibe' menu: all 14 named art directions (9 light-base, 5 dark-base) with their taglines, vibe tags, and what each is best for. Use when the user wants to SEE the available directions and choose one themselves, rather than have get_design_direction auto-pick from the business. Pick an id from the menu and pass it as the direction argument to get_section_code, get_asset_pack, get_hero_concept, or synthesize_direction_from_references. Browsing the menu does not consume a metered call.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toneNoOptionally show only light-base (9) or dark-base (5) directions
response_formatNoReturn a human-skimmable markdown menu (default) or a structured JSON array

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the burden of behavioral disclosure. It adds the non-obvious fact that 'Browsing the menu does not consume a metered call,' and implies a read-only operation via 'Browse.' It does not explicitly state return format details, but the schema covers response_format. This goes beyond a simple purpose statement, though it could be more explicit about output structure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is organized and front-loaded with purpose in the first sentence. The following sentences provide usage guidelines, downstream integration, and a behavioral note. Each sentence earns its place, though it is longer than necessary due to the downstream tool references. Still, it remains skimmable and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (two optional enum params, no output schema), the description is sufficiently complete. It explains the output content (taglines, vibe tags, best-for), hints at id availability, and covers the non-metered aspect. It does not explicitly describe the JSON structure, but response_format is in the schema, and the description provides enough context for an agent to understand what to expect.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 100% description coverage for both parameters (tone and response_format), each with enums and descriptions. The tool description does not add additional parameter semantics beyond what the schema provides, so the baseline of 3 is appropriate. It mentions ids and downstream usage but does not elaborate on the parameters themselves.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: 'Browse the full pick a vibe menu' and lists the specific content (14 named art directions with taglines, vibe tags, and best-for). It distinguishes itself from sibling get_design_direction by explicitly saying it is for when the user wants to SEE directions rather than have the tool auto-pick.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit when-to-use guidance: 'Use when the user wants to SEE the available directions and choose one themselves, rather than have get_design_direction auto-pick.' It also describes how to use the output by passing an id to four sibling tools, making the usage context very clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.7/5.0
Disambiguation2/5

Multiple tools have unclear boundaries: build_from_reference and build_from_reference_v2 serve nearly the same purpose, make_it_standout and polish_and_prove overlap heavily, and get_design_direction, synthesize_direction_from_references, and build_from_reference_v2 all produce design directions. The long descriptions help, but an agent could easily select the wrong tool.

Naming Consistency4/5

Most tools follow a consistent snake_case verb_noun pattern (e.g., get_design_direction, search_references, watch_site). Minor deviations like client_report, make_it_standout, and polish_and_prove are acceptable but slightly break the pattern.

Tool Count2/5

30 tools is too many for a design toolkit, exceeding the 25+ threshold for 'too many'. Many 'get' tools could be consolidated (e.g., get_hero_concept, get_motion_recipes, get_asset_pack could be one tool). The count feels bloated rather than well-scoped.

Completeness4/5

The tool set covers the full design/build/critique/report/watch lifecycle well, from direction and sections to client reports and site monitoring. Minor gaps exist (e.g., no explicit 'update' or 'delete' for references), but these are not critical to the core workflow.

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