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get_premium_components

Standout-original premium primitives: luxury hero backgrounds, Framer-style dials/gauges, shader/glass cards, soft section transitions, proof rails, pricing plates, and headline motion. Returns copy-paste HTML/CSS/vanilla JS snippets with reduced-motion fallbacks. Use when the user asks for premium, luxury, beautiful, wavy, Framer-like, glass, 3D controls, or high-end motion.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toneNoTone constraint
typeNoOptional primitive type filter
limitNoNumber of primitives to return, max 12
queryNoDesired feel/components, e.g. 'light luxury wavy Framer dials'
categoryNoSite category or type, e.g. saas, church, ecommerce, agency
directionNoStandout direction id, e.g. aurora-glass or porcelain-atelier
intensityNoMotion/visual intensity
site_typeNoFiner site type, e.g. church, mcp, saas, portfolio
response_formatNoReturn markdown or structured JSON

TDQS

A4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full transparency burden. It discloses that the tool returns copy-paste snippets with reduced-motion fallbacks, which is a useful behavioral detail. However, it does not mention any side effects, dependencies, or limitations, and as a simple retrieval tool, this level of disclosure is adequate but not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences: the first lists example primitives, the second states the return format and usage context. It is front-loaded with a clear identifier and every sentence serves a purpose, though the enumeration is slightly lengthy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 9 parameters, no output schema, and no annotations. The description gives the return type and usage cue, but it does not explain how the many filters interact, what a typical response contains, or how the tool behaves with no parameters. It is sufficient for a basic understanding but leaves room for ambiguity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds example keywords like 'premium' and 'luxury' that overlap with the query parameter's description, but does not provide meaningful new insight into any specific parameter beyond what the schema already states.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the tool as returning premium UI primitives (hero backgrounds, Framer-style dials/gauges, glass cards, etc.) as copy-paste HTML/CSS/vanilla JS snippets. The verb 'Returns' specifies the action, and the specific examples of primitives distinguish it from sibling tools like get_component_code or get_motion_recipes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly states when to use the tool: 'Use when the user asks for premium, luxury, beautiful, wavy, Framer-like, glass, 3D controls, or high-end motion.' This provides clear, actionable guidance for selecting this tool over alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A3.7/5.0
Disambiguation2/5

Multiple tools have unclear boundaries: build_from_reference and build_from_reference_v2 serve nearly the same purpose, make_it_standout and polish_and_prove overlap heavily, and get_design_direction, synthesize_direction_from_references, and build_from_reference_v2 all produce design directions. The long descriptions help, but an agent could easily select the wrong tool.

Naming Consistency4/5

Most tools follow a consistent snake_case verb_noun pattern (e.g., get_design_direction, search_references, watch_site). Minor deviations like client_report, make_it_standout, and polish_and_prove are acceptable but slightly break the pattern.

Tool Count2/5

30 tools is too many for a design toolkit, exceeding the 25+ threshold for 'too many'. Many 'get' tools could be consolidated (e.g., get_hero_concept, get_motion_recipes, get_asset_pack could be one tool). The count feels bloated rather than well-scoped.

Completeness4/5

The tool set covers the full design/build/critique/report/watch lifecycle well, from direction and sections to client reports and site monitoring. Minor gaps exist (e.g., no explicit 'update' or 'delete' for references), but these are not critical to the core workflow.

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