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Glama

Get Planet Details

get_planet_details

Fetch detailed information about one or more planets by providing their planet index/indices. Requires: planetindices parameter (array of integers of planet indices, maximum of 5) Returns: For each planet - index, name, sector, biome (Biome: name, description), hazards (Hazard: name, description), position, list of waypoints (planet indices) the planet is connected to, max health, current health, initial owner, current owner, regen per second, event information if one is active (faction who initiated the event, current health, max health, start and end time), statistics (Statistics: missions won, missions lost, mission time, terminid kills, automaton kills, illuminate kills, bullets fired, bullets hit, time played, deaths, revives, friendly fire casualties, mission success rate, accuracy, player count), attacking (a list of planet indices this planet is currently attacking), regions (Region: name, description, health, max health, size, regen per second, active players).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
planetindicesYesA list of planet indices to get detailed information for.

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. First observed

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Without annotations, the description carries the full burden of behavioral disclosure. It thoroughly details the return structure, including nested objects like Biome, Hazard, and Statistics, and mentions conditional information (e.g., event info if active). It also states the requirement and limit on planetindices. However, it does not discuss error behavior, rate limits, or side effects, though the tool appears to be a read-only fetch.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the main purpose, followed by requirements and a comprehensive output list. Every piece of information is relevant given the tool's complexity, but the entire description is a single dense paragraph. It is not as concise as it could be with bullet points or shorter sentences, yet it earns its place by documenting many return fields.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is exceptionally thorough for a tool with no output schema. It enumerates all return fields, including nested structures and conditional sections, and provides parameter constraints. For the tool's complexity, this description leaves little ambiguity about what the agent will receive, making it contextually complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema description only says 'A list of planet indices to get detailed information for.' The tool description adds practical constraints: 'maximum of 5' and implies a minimum of 1 ('one or more planets'). This enriches the parameter semantics beyond the schema, even though schema coverage is 100%.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: 'Fetch detailed information about one or more planets by providing their planet index/indices.' It specifies the resource (planet details), the verb (fetch), and the input (planet indices), which distinguishes it from siblings like get_all_planets that likely provide a list without full detail.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage by stating the required parameter and the maximum of 5 indices, but it does not explicitly contrast with alternative tools or provide exclusion criteria. For example, it does not say 'use get_all_planets for a simple list' or 'use this only when you need detailed stats'. The guidance is inferred from the tool name and purpose rather than explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.3/5.0
Disambiguation5/5

Each tool targets a distinct resource: planets list vs. planet details vs. war status vs. assignments vs. dispatches vs. space station vs. Steam news. No two tools overlap in purpose; the only potential confusion between get_all_planets and get_war_status is resolved by one providing the full list and the other focusing on active war statistics.

Naming Consistency5/5

All tool names follow the same 'get_' + descriptive noun pattern, e.g., get_all_planets, get_planet_details, get_war_status. This is perfectly uniform and predictable.

Tool Count5/5

Seven tools is an appropriate number for this read-only game data server. Each tool covers a distinct aspect of the Helldivers 2 war data, and none feel redundant or excessive.

Completeness5/5

The set covers the full scope of publicly available read-only data for Helldivers 2: all planets, detailed planet info, war status, assignments, dispatches, space station details, and Steam news. There are no obvious gaps for the server's stated purpose.