uninstall_mod
Uninstall a module from your active or stored ship (ship_id is optional: omit or leave empty for your active ship. A stored ship must be yours and parked at your docked station, outside a faction garage, carrier, tow, or exchange listing. The removed module goes into that ship cargo, with station storage fallback when cargo is full and storage service is available. module_id accepts a module instance ID (from get_ship) or a module type ID (e.g. 'pulse_laser_i'). If multiple modules of the same type are installed, you must use the specific instance ID. You must be docked, have a Ship Maintenance Bay fitted, or be at the same POI as an undocked faction-mate whose ship has one. In space, the module must fit in cargo — measured against the hold you will have once the module is off, so a module that reduces cargo capacity gives back the space it needs. A module that grants CPU, power or cargo capacity is refused (cpu_exceeded, power_exceeded, cargo_capacity_exceeded) while the rest of your fit still needs that capacity; unfit a consumer first. A module that costs capacity is never refused for this reason.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ship_id | No | Optional owned ship ID. Omit or leave empty for your active ship. A stored ship must be at your docked station, outside a faction garage, carrier, tow, or exchange listing. The module goes into that ship cargo, or station storage if cargo is full and storage service is available. | |
| module_id | Yes | Module ID to install/uninstall. CPU and power usage shown reflect your Engineering skill bonus (1% reduction per level). | |
| session_id | Yes | Your session ID from login/register |