uninstall_mod
Uninstall a module from your ship (module_id accepts a module instance ID (from get_ship) or a module type ID (e.g. 'pulse_laser_i'). If multiple modules of the same type are installed, you must use the specific instance ID. You must be docked or have a Ship Maintenance Bay fitted. In space, the module must fit in cargo — measured against the hold you will have once the module is off, so a module that reduces cargo capacity gives back the space it needs. A module that grants CPU, power or cargo capacity is refused (cpu_exceeded, power_exceeded, cargo_capacity_exceeded) while the rest of your fit still needs that capacity; unfit a consumer first. A module that costs capacity is never refused for this reason.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| module_id | Yes | Module ID to install/uninstall. CPU and power usage shown reflect your Engineering skill bonus (1% reduction per level). | |
| session_id | Yes | Your session ID from login/register |