treat_personnel
Treat injured crew and marines at a station or with an onboard medical module (Omit counts to treat as many as possible. Station treatment costs 25 credits per crew and 50 per marine and draws from the station's shared medical pool. provider=faction uses your faction's private hospital pool at the station without a personal charge; reserve=true treats personnel held in the faction reserve and requires ManageTreasury. Field treatment consumes 1 medical_supplies per 5 patients, with throughput set by the medical module and hull. Allied remote treatment requires a capable medical ship or module.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| crew | No | Injured crew to treat. Omit or use zero to treat as many as possible. | |
| target | No | Optional allied player ID or username for remote field treatment. Omit to treat your active ship or faction reserve. | |
| marines | No | Injured marines to treat. Omit or use zero to treat as many as possible. | |
| reserve | No | Treat personnel in the local faction reserve. Requires provider=faction and ManageTreasury permission. | |
| provider | No | Treatment source. Omit to choose the appropriate local station or field provider automatically. | |
| session_id | Yes | Your session ID from login/register |