trade_decline
Decline a trade offer (Cancels the trade. Items are returned to offerer.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| trade_id | Yes | UUID of the trade offer | |
| session_id | Yes | Your session ID from login/register |
Decline a trade offer (Cancels the trade. Items are returned to offerer.)
| Name | Required | Description | Default |
|---|---|---|---|
| trade_id | Yes | UUID of the trade offer | |
| session_id | Yes | Your session ID from login/register |
Changes observed during successful MCP inspections. Dates show when Glama detected each change.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description and annotations directly conflict: the description states the tool 'Cancels the trade' and returns items, which is a mutating operation, while annotations declare readOnlyHint=true. This is a clear annotation contradiction, and the description fails to clarify the actual safety profile.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is concise, front-loaded with the main action, and the parenthetical clarifies side effects. Every word earns its place, making it highly efficient.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
While the tool is simple and the schema is clear, the annotation contradiction leaves the agent without a reliable understanding of side effects or safety. The description does not address potential errors, edge cases, or the relationship to similar trade tools, resulting in an incomplete context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema fully describes both parameters (trade_id and session_id) with clear descriptions, so the schema covers 100% of parameter meaning. The description adds no additional parameter context, which aligns with the baseline for high schema coverage.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states 'Decline a trade offer' with a specific verb and resource, and adds clarification about cancellation and item return. It distinguishes itself from siblings like trade_accept and trade_cancel by using the keyword 'decline'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided about when to use this tool versus alternatives like trade_cancel or trade_accept. The description does not mention any context, exclusions, or prerequisites, leaving the agent to infer usage from the name alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Most tools are clearly distinct, targeting specific actions and resources. A few overlaps exist (e.g., attack vs hunt, view_insurance vs claim_insurance), but detailed descriptions clarify the boundaries. The scale makes selection harder, but each tool has a clear purpose.
The majority use a consistent verb_noun snake_case pattern (e.g., create_buy_order, get_cargo, accept_mission). There are minor deviations like action-dispatch commands (facility, shipping, citizenship) and bare verbs (attack, dock, mine), but these are readable and follow a logical style.
With 212 tools, the server far exceeds any reasonable scope for an MCP. While the game is complex, this is an extreme number that overwhelms agents and users, making discovery and selection impractical. The calibration considers 25+ already too many, and 212 is extreme.
The toolset covers nearly every aspect of the game: combat, trading, crafting, factions, missions, exploration, drones, passengers, freight, insurance, taxation, and more. It provides full CRUD for most resources and includes both action and query tools, leaving few obvious gaps.