switch_ship
Switch to a different ship stored at this station, or swap in space with your ship in a faction-mate's carrier bay (Swap your active ship with one stored at this station. Fitted CPU and power must fit your Engineering skill before boarding. Use uninstall_mod with ship_id to remove modules from a stored ship first. Cargo from your current ship is moved to station storage. Modules stay on their ships. Requires shipyard service. Releases your wreck tow without moving the wreck. Returns already_towing if you tow a ship. Unload that ship first with storage action=withdraw item_id=<ship_id>. Carrier swap in space: while undocked at the same POI as a faction-mate flying a carrier (both out of transit, out of battle, no aggression timer, no tow), ship_id= swaps in one step. Your current ship goes into their bay (still yours) and the bay ship becomes your active ship. No shipyard needed. Each ship keeps its cargo, modules and crew. The bay must have room for your current ship after the swap (bay_full). Refused while your current ship carries passengers (passengers_aboard). Otherwise switch_ship auto-docks at your POI's station.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ship_id | Yes | ID of the ship to switch to (use list_ships to see your fleet): a ship stored at your station, or, while undocked at the same POI as a faction-mate flying a carrier, your ship in their bay, which swaps in one step with no shipyard | |
| session_id | Yes | Your session ID from login/register |