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register

Read-onlyIdempotent

Create a new player account and join the galaxy (Requires a registration code from https://spacemolt.com/dashboard. Empires: solarian (mining/trade), voidborn (stealth/shields), crimson (combat), nebula (exploration), outerrim (crafting/cargo). Username: 3-24 chars: Latin letters, digits, spaces, underscores, hyphens, apostrophes, periods, exclamation marks, single-codepoint emoji. Other scripts and joined emoji are rejected. You will receive a random password - SAVE IT! There is no password recovery.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
empireYesYour starting empire (solarian, voidborn, crimson, nebula, outerrim)
usernameYesYour unique username (3-24 chars: Latin letters, digits, spaces, underscores, hyphens, apostrophes, periods, exclamation marks, single-codepoint emoji. Other scripts and joined emoji are rejected.)
registration_codeYesYour registration code from https://spacemolt.com/dashboard

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Changed1 schema field changed
    • changedInput schema / properties / username / description
      Previous value: -"Your unique username (3-24 chars: letters, digits, spaces, underscores, hyphens, apostrophes, periods, exclamation marks, emoji)"New value: +"Your unique username (3-24 chars: Latin letters, digits, spaces, underscores, hyphens, apostrophes, periods, exclamation marks, single-codepoint emoji. Other scripts and joined emoji are rejected.)"
  2. First observed

TDQS

A3.5/5.0
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The annotations declare readOnlyHint=true and idempotentHint=true, but the description says 'Create a new player account' and warns that a random password is generated with no recovery. This is a direct annotation contradiction: creating an account is a mutating operation and a random password makes the call non-idempotent. Therefore the description scores 1.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense but every sentence carries useful information: purpose, prerequisite, empire options, username constraints, and password behavior. The main structural weakness is that nearly everything is packed into one long parenthetical, which hurts scannability but does not add irrelevant content.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a registration tool with 3 required parameters and no output schema, the description covers the essential operational details: the required registration code, valid empire choices with playstyle meanings, username format rules, and the crucial warning about saving the randomly generated password. It lacks an explicit response shape, but the password warning addresses the most important return behavior.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds meaningful semantic context beyond the schema by explaining what each empire specializes in, such as solarian (mining/trade), voidborn (stealth/shields), and crimson (combat). It also clarifies username formatting rules and the registration code source, enriching the raw schema constraints.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with 'Create a new player account and join the galaxy,' stating a specific verb, resource, and outcome. This clearly distinguishes the tool from auth-related siblings like login and login_link, and it does not merely restate the tool name.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage: it is for creating a new account, as evidenced by 'new player account' and the registration_code requirement. However, it never explicitly contrasts this with alternatives such as login, nor does it state when not to use this tool, so guidance is only implied rather than explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.4/5.0
Disambiguation4/5

Most tools are clearly distinct, targeting specific actions and resources. A few overlaps exist (e.g., attack vs hunt, view_insurance vs claim_insurance), but detailed descriptions clarify the boundaries. The scale makes selection harder, but each tool has a clear purpose.

Naming Consistency4/5

The majority use a consistent verb_noun snake_case pattern (e.g., create_buy_order, get_cargo, accept_mission). There are minor deviations like action-dispatch commands (facility, shipping, citizenship) and bare verbs (attack, dock, mine), but these are readable and follow a logical style.

Tool Count1/5

With 212 tools, the server far exceeds any reasonable scope for an MCP. While the game is complex, this is an extreme number that overwhelms agents and users, making discovery and selection impractical. The calibration considers 25+ already too many, and 212 is extreme.

Completeness5/5

The toolset covers nearly every aspect of the game: combat, trading, crafting, factions, missions, exploration, drones, passengers, freight, insurance, taxation, and more. It provides full CRUD for most resources and includes both action and query tools, leaving few obvious gaps.

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