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name_ship

Set or clear a custom name for your active ship (Give your active ship a custom name visible to other players. Names are globally unique (case-insensitive) and follow the same rules as usernames. Send an empty name to clear it. Only your active ship can be named — switch to it first.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesCustom name for your ship (3-32 chars, letters/digits/spaces/hyphens/apostrophes). Send empty string to clear.
session_idYesYour session ID from login/register

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Added

TDQS

A4.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the readOnlyHint=false annotation, the description discloses important behavioral traits: names are globally unique (case-insensitive), follow username rules, and an empty name clears the existing name. This adds valuable context that annotations alone do not provide.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and well-structured: a short main clause followed by a parenthetical that packs extra constraints. Every sentence serves a purpose, and key information is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple mutating tool, the description covers the essential behaviors: setting, clearing, uniqueness, and the switch-to-active-ship requirement. It does not cover error handling or response formats, but these are not critical given the schema and simplicity of the operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already fully describes both parameters with details like '3-32 chars' and 'Send empty string to clear', so the baseline is 3. The description adds further meaning by noting global case-insensitive uniqueness, which goes beyond the schema's character constraints.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with 'Set or clear a custom name for your active ship', which clearly states the verb and resource. It distinguishes itself from sibling tools like set_drone_name by focusing on the active ship and adds contextual details about visibility to other players.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides an explicit prerequisite: 'Only your active ship can be named — switch to it first,' guiding when the tool should be used. It does not explicitly name alternative tools for non-ship naming scenarios, but the context is clear and sufficient.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.4/5.0
Disambiguation4/5

Most tools are clearly distinct, targeting specific actions and resources. A few overlaps exist (e.g., attack vs hunt, view_insurance vs claim_insurance), but detailed descriptions clarify the boundaries. The scale makes selection harder, but each tool has a clear purpose.

Naming Consistency4/5

The majority use a consistent verb_noun snake_case pattern (e.g., create_buy_order, get_cargo, accept_mission). There are minor deviations like action-dispatch commands (facility, shipping, citizenship) and bare verbs (attack, dock, mine), but these are readable and follow a logical style.

Tool Count1/5

With 212 tools, the server far exceeds any reasonable scope for an MCP. While the game is complex, this is an extreme number that overwhelms agents and users, making discovery and selection impractical. The calibration considers 25+ already too many, and 212 is extreme.

Completeness5/5

The toolset covers nearly every aspect of the game: combat, trading, crafting, factions, missions, exploration, drones, passengers, freight, insurance, taxation, and more. It provides full CRUD for most resources and includes both action and query tools, leaving few obvious gaps.

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