mine
Mine resources from asteroids, ice fields, or gas clouds (Requires appropriate equipment: mining laser or loaded mining gun for ore, ice harvester for ice fields, gas harvester for gas clouds — keyed on the resource, not the POI type, so a gas cloud can hold ore a mining laser works. Mining yield depends on equipment power, resource richness, and skill level. get_poi and survey_system report supported_power, lock_minimum_stock and too_sparse per deposit, all computed for the hull you are flying: beam power above supported_power is capped rather than wasted, and a deposit below both a quarter of capacity and lock_minimum_stock cannot be worked at all (deposit_too_sparse). Mining power combines fitted lasers and loaded fitted mining guns, so unfit one or fit a finer one rather than adding another. Deep core POIs are exempt from that cutoff and always work down to zero. Which deposit a cycle hits is a random draw weighted by each deposit's richness and, as your mining skill grows, by its rarity. A fitted extraction filter (filter_* modules) removes its ore from that draw entirely, so every cycle targets one of the remaining deposits instead — that raises your yield of what you do want rather than wasting the cycle. If a filter rejects every deposit you could work at that POI, the cycle returns the filtered no-yield shape and mines nothing. Mining guns occupy utility slots. Each successful ore extraction consumes one charge from each loaded fitted mining gun. Empty mining guns contribute no power. Mining guns cannot harvest gas, ice, or radioactive ore. Compatible ammunition variants give identical mining performance. Combat ammunition effects do not apply. Use reload to refill magazines and get_ship to inspect ammunition.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | Yes | Your session ID from login/register |