jump_faction_mobile_base
Prepare an inter-system jump for your faction mobile base (Requires ManageBases. The fully repaired, stationary base may jump only to an adjacent system personally known by the commander. Its archetype-specific jump resource is escrowed for a 90-tick preparation window, then consumed when the base enters a 540-tick isolated jump. Combat during preparation cancels the jump and refunds escrow. During isolation, docking, undocking, and navigation to or from the base are blocked; docked ships ride aboard while undocked and inbound ships are returned to the nearest static origin POI.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| system_id | Yes | Adjacent destination system personally known by the commander | |
| session_id | Yes | Your session ID from login/register |