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Glama

jump

Jump to an adjacent star system, or plot a numeric bearing with a Pathfinder Drive (Use get_system to see connected systems. Jump time = 7 − speed ticks (speed 1 = 6t, speed 6 = 1t). Fuel cost scales with ship mass and speed. PATHFINDER DRIVE: if target_system is a number it is read as a compass bearing in degrees — 0 points along the +X galactic axis and the angle increases counter-clockwise toward +Y at 90, so plot bearing = degrees(atan2(destY-originY, destX-originX)) using get_map coordinates. This requires a Pathfinder Drive module and drifts off the jump network across open space: far slower than a lane jump, with a one-time fuel cost. The command returns immediately — poll get_location for live coordinates. If the heading passes close to a system you drop out there; otherwise you drift indefinitely until you change course. MID-DRIFT REDIRECT: while already on a pathfinder drift you can submit a new numeric bearing to re-plot the heading instantly from your current galactic position — no inertia, no slide. Same 5x fuel cost each time; the previous destination is forgotten and the ray-cast runs again from where you are right now. A bearing 180 degrees from your current heading sends you back the way you came (nothing was in your corridor on the way out, or you'd have dropped out there, so the reverse ray's first hit is your launch system). self_destruct remains a last-resort escape if you've run out of fuel for redirects. Getting the timing right is the hard part.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
session_idYesYour session ID from login/register
target_systemYesID of the adjacent system to jump to (use get_system to see connected systems), or a numeric compass bearing in degrees for an off-network Pathfinder Drive jump. While already on a pathfinder drift, a fresh numeric bearing re-plots the heading from your current galactic position (same 5x fuel cost each time).

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Changed1 schema field changed
    • changedInput schema / properties / target_system / description
      Previous value: -"ID of the adjacent system to jump to (use get_system to see connected systems)"New value: +"ID of the adjacent system to jump to (use get_system to see connected systems), or a numeric compass bearing in degrees for an off-network Pathfinder Drive jump. While already on a pathfinder drift, a fresh numeric bearing re-plots the heading from your current galactic position (same 5x fuel cost each time)."
  2. First observed

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description goes far beyond the sole annotation (readOnlyHint=false) by detailing timing formulas, fuel cost scaling, immediate return with polling via get_location, drift behavior, drop-out conditions, mid-drift redirects, the 180-degree reverse behavior, and the self_destruct fallback. This rich behavioral disclosure is especially valuable because annotations provide minimal safety/read-only context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but well-structured with clear sections for PATHFINDER DRIVE and MID-DRIFT REDIRECT. Every sentence adds necessary detail for a complex mechanic, though the wall-of-text format could be more scannable with bullets. It is appropriately sized for the tool's complexity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity and lack of an output schema, the description is remarkably complete. It explains the immediate return behavior and how to get live location, prerequisites (Pathfinder Drive module), fuel costs, edge cases like drop-outs and redirects, and even the reverse-bearing logic. No critical operational aspect appears missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already covers both parameters with 100% completeness, including a detailed explanation of target_system's dual meaning. The description adds even more meaning with the exact bearing formula, timing mechanics, and drift behaviors, enhancing the schema's documentation rather than repeating it. The session_id is adequately covered by the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'Jump to an adjacent star system, or plot a numeric bearing with a Pathfinder Drive.' It clearly differentiates the two operational modes and tells the user to use get_system to see connected systems, distinguishing this from the sibling tool get_system. The purpose is immediately evident.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context for when to use each mode: lane jumps for adjacent systems and Pathfinder Drive for off-network numeric bearings. It references get_system as a prerequisite for identifying adjacent systems. It does not explicitly compare to other siblings like 'travel' or 'find_route', but the covered scenarios are well-defined.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.4/5.0
Disambiguation4/5

Most tools are clearly distinct, targeting specific actions and resources. A few overlaps exist (e.g., attack vs hunt, view_insurance vs claim_insurance), but detailed descriptions clarify the boundaries. The scale makes selection harder, but each tool has a clear purpose.

Naming Consistency4/5

The majority use a consistent verb_noun snake_case pattern (e.g., create_buy_order, get_cargo, accept_mission). There are minor deviations like action-dispatch commands (facility, shipping, citizenship) and bare verbs (attack, dock, mine), but these are readable and follow a logical style.

Tool Count1/5

With 212 tools, the server far exceeds any reasonable scope for an MCP. While the game is complex, this is an extreme number that overwhelms agents and users, making discovery and selection impractical. The calibration considers 25+ already too many, and 212 is extreme.

Completeness5/5

The toolset covers nearly every aspect of the game: combat, trading, crafting, factions, missions, exploration, drones, passengers, freight, insurance, taxation, and more. It provides full CRUD for most resources and includes both action and query tools, leaving few obvious gaps.

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