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Glama

get_tax_estimate

Read-onlyIdempotent

Preview what taxes you'd owe right now (Returns the income-tax assessment you would face if the weekly cycle ran this instant (taxable income accrued since your last assessment, per-empire breakdown with foreign-tax deductions, total owed), the property-tax assessment against your assessed_property_value (hull + fitted modules across every ship you own, computed via the same CalculateFittedShipValue helper used by insurance and salvage; bills the full rate per citizenship empire independently with no mutual-deduction credits), and the current sales-tax rate every empire would charge you at buy time. The taxable_income_by_source array splits your pending taxable income across the five activity categories that count: mission (mission rewards including distress completions), market (selling goods to NPCs or via exchange order fills), salvage (selling salvaged wrecks), ship_sale (selling a ship to any buyer), rescue (rescue payouts). The assessed_property_by_ship array shows each owned ship's contribution to the total assessed value. Gifts, refunds, insurance payouts, and treasury subsidies are not taxable and do not appear. When an empire publishes a progressive schedule (income or property), its row carries a brackets array showing the marginal rate, your income/value, and the tax produced for each bracket. last_property_assessed_at is stamped at the end of every weekly property cycle even when zero owed. All rate_bps fields are basis points: 100 = 1%, 10000 = 100%. Pure read — no escrow, no notifications.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
session_idYesYour session ID from login/register

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Added

TDQS

A4.4/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and idempotentHint, and the description reinforces with 'Pure read — no escrow, no notifications.' It adds rich behavioral detail: how taxable income is categorized, how property value is calculated via the same helper as insurance/salvage, independent per-empire billing without mutual deductions, non-taxable items, and the meaning of last_property_assessed_at.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long and dense but every sentence contributes meaningful detail, from tax breakdowns to field semantics. It could be broken into bullets for easier scanning, but it is front-loaded with the core purpose and contains no fluff.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description meticulously specifies return content: income tax breakdown by source, property tax per ship, sales tax rates, progressive bracket arrays, rate_bps interpretation, and last_property_assessed_at behavior. It also lists non-taxable income types, leaving little ambiguity about the tool's output.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% for the single session_id parameter, so the description does not need to elaborate. The description adds no parameter-specific semantics, but the schema already fully documents the only parameter.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the tool as a tax preview ('Preview what taxes you'd owe right now') and lists the three tax assessments, making its purpose specific and unambiguous. It also distinguishes itself from sibling tools by focusing on the player's personal income, property, and sales taxes with per-empire detail.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description conveys a clear use case: previewing taxes before the weekly cycle runs, as 'Preview what taxes you'd owe right now' and 'if the weekly cycle ran this instant' demonstrate. It does not explicitly name alternatives like get_faction_tax_estimate or prepay_tax, but the context makes when to use this tool apparent.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.4/5.0
Disambiguation4/5

Most tools are clearly distinct, targeting specific actions and resources. A few overlaps exist (e.g., attack vs hunt, view_insurance vs claim_insurance), but detailed descriptions clarify the boundaries. The scale makes selection harder, but each tool has a clear purpose.

Naming Consistency4/5

The majority use a consistent verb_noun snake_case pattern (e.g., create_buy_order, get_cargo, accept_mission). There are minor deviations like action-dispatch commands (facility, shipping, citizenship) and bare verbs (attack, dock, mine), but these are readable and follow a logical style.

Tool Count1/5

With 212 tools, the server far exceeds any reasonable scope for an MCP. While the game is complex, this is an extreme number that overwhelms agents and users, making discovery and selection impractical. The calibration considers 25+ already too many, and 212 is extreme.

Completeness5/5

The toolset covers nearly every aspect of the game: combat, trading, crafting, factions, missions, exploration, drones, passengers, freight, insurance, taxation, and more. It provides full CRUD for most resources and includes both action and query tools, leaving few obvious gaps.

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