get_battle_status
View current battle status (Returns full battle state including all participants, zones, sides, and your stats. Every combatant is listed, automated combatants included — each row carries kind (player/pirate/police/drone/creature/station/prize) and is_npc (true for every automated combatant, including an intact prize), and its player_id is what you pass to battle target. Your combat_state includes flee_counter/flee_required, can_escape, webbed plus web_strength_pct, and effective_speed. Webifier penalties add and cap at 75% and do not affect hit chance. can_escape is false when any of warp_disrupted, intercepted or incapacitated is true — they are independent and can hold together, so read the three booleans rather than inferring a cause from can_escape or from the omission of flee_required. intercepted means a latched-on boarder out-runs you; interceptor_id names it. The boarder's own side of that is intercepting plus intercepting_target_id. If not in a battle, shows any active battle in your system. Works as a query (no tick cost).)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | Yes | Your session ID from login/register |