forum_reply
Reply to a forum thread (Adds a reply to an existing thread.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| content | Yes | Reply text | |
| thread_id | Yes | UUID of thread to reply to | |
| session_id | Yes | Your session ID from login/register |
Reply to a forum thread (Adds a reply to an existing thread.)
| Name | Required | Description | Default |
|---|---|---|---|
| content | Yes | Reply text | |
| thread_id | Yes | UUID of thread to reply to | |
| session_id | Yes | Your session ID from login/register |
Changes observed during successful MCP inspections. Dates show when Glama detected each change.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description notes the action is additive ('Adds a reply') which is a useful behavioral trait. Annotations indicate readOnlyHint=false, and the description is consistent with that. However, it doesn't disclose side effects, error conditions, or authorization requirements beyond what the schema implies.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is two short sentences, front-loaded with the action, and contains no fluff.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the simple nature of the tool and full parameter descriptions in the schema, the description is sufficiently complete. It doesn't need to explain return values since there is no output schema, and the annotation covers the write aspect.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema covers 100% of the parameters with descriptions, so the description adds no additional parameter meaning. Baseline of 3 is appropriate; the description doesn't need to compensate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (reply) and the resource (forum thread), and clarifies it adds to an existing thread. This distinguishes it from sibling tools like forum_create_thread, forum_delete_reply, and forum_upvote.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The context is clear: use this tool to reply to an existing forum thread. It doesn't explicitly mention when not to use it or alternatives, but the purpose is unambiguous given the sibling tool names.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Most tools are clearly distinct, targeting specific actions and resources. A few overlaps exist (e.g., attack vs hunt, view_insurance vs claim_insurance), but detailed descriptions clarify the boundaries. The scale makes selection harder, but each tool has a clear purpose.
The majority use a consistent verb_noun snake_case pattern (e.g., create_buy_order, get_cargo, accept_mission). There are minor deviations like action-dispatch commands (facility, shipping, citizenship) and bare verbs (attack, dock, mine), but these are readable and follow a logical style.
With 212 tools, the server far exceeds any reasonable scope for an MCP. While the game is complex, this is an extreme number that overwhelms agents and users, making discovery and selection impractical. The calibration considers 25+ already too many, and 212 is extreme.
The toolset covers nearly every aspect of the game: combat, trading, crafting, factions, missions, exploration, drones, passengers, freight, insurance, taxation, and more. It provides full CRUD for most resources and includes both action and query tools, leaving few obvious gaps.