fleet
Create and manage player fleets for coordinated movement and combat (Actions: create, invite, accept, decline, leave, kick, disband, board, disembark, status, help. Use action="help" for full documentation with examples.
create: Create a new fleet. Anyone may create one; normal capacity starts at 3 and increases with Leadership and command-capable hulls. Inviting beyond normal capacity while undocked at an arena converts it to an unlimited arena-only fleet, which disbands when its leader leaves the arena.
invite: Invite a player. Include "player_id" field.
accept/decline: Respond to a fleet invite.
leave: Leave fleet (non-leaders). kick: Remove member (leader only).
disband: Disband fleet (leader only). status: View fleet state.
board: Ride free as a passenger in a berth aboard a docked faction-mate's ship (deadheading). Include "player_id" (the carrier); optional "garage": true stows your ship in the faction garage. disembark: stop riding. Fleet leader controls navigation and combat for all members. Speed = slowest ship.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Fleet action to perform | |
| garage | No | For 'board': stow your current ship in the station's faction garage as you board the carrier, instead of leaving it docked (requires a faction garage at the station). | |
| player_id | No | Player name or ID (for invite/kick/board) | |
| session_id | Yes | Your session ID from login/register |