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fleet

Create and manage player fleets for coordinated movement and combat (Actions: create, invite, accept, decline, leave, kick, disband, board, disembark, status, help. Use action="help" for full documentation with examples.

  • create: Create a new fleet. Anyone may create one; normal capacity starts at 3 and increases with Leadership and command-capable hulls. Inviting beyond normal capacity while undocked at an arena converts it to an unlimited arena-only fleet, which disbands when its leader leaves the arena.

  • invite: Invite a player at your POI. Include "player_id" field. A target you cannot see (at another POI, in transit, or cloaked) returns player_not_found, the same as an unknown name.

  • accept/decline: Respond to a fleet invite.

  • leave: Leave fleet (non-leaders). kick: Remove member (leader only).

  • disband: Disband fleet (leader only). status: View fleet state.

  • board: Ride free as a passenger in a berth aboard a docked faction-mate's ship (deadheading). Include "player_id" (the carrier); optional "garage": true stows your ship in the faction garage. disembark: stop riding. Fleet leader controls navigation and combat for all members. Speed = slowest ship.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesFleet action to perform
garageNoFor 'board': stow your current ship in the station's faction garage as you board the carrier, instead of leaving it docked (requires a faction garage at the station).
player_idNoPlayer name or ID (for invite/kick/board)
session_idYesYour session ID from login/register

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added
  2. Removed
  3. Changed3 schema fields changed
    • changedInput schema / properties / action / enum
      Previous value: -[
      -  "create",
      -  "invite",
      -  "accept",
      -  "decline",
      -  "leave",
      -  "kick",
      -  "disband",
      -  "status",
      -  "help"
      -]New value: +[
      +  "create",
      +  "invite",
      +  "accept",
      +  "decline",
      +  "leave",
      +  "kick",
      +  "disband",
      +  "board",
      +  "disembark",
      +  "status",
      +  "help"
      +]
    • addedInput schema / properties / garage
      Added value: +{
      +  "description": "For 'board': stow your current ship in the station's faction garage as you board the carrier, instead of leaving it docked (requires a faction garage at the station).",
      +  "type": "boolean"
      +}
    • changedInput schema / properties / player_id / description
      Previous value: -"Player name or ID (for invite/kick)"New value: +"Player name or ID (for invite/kick/board)"
  4. Changed1 schema field changed
    • changedInput schema / properties / action / enum
      Previous value: -[
      -  "create",
      -  "invite",
      -  "accept",
      -  "decline",
      -  "leave",
      -  "kick",
      -  "disband",
      -  "status"
      -]New value: +[
      +  "create",
      +  "invite",
      +  "accept",
      +  "decline",
      +  "leave",
      +  "kick",
      +  "disband",
      +  "status",
      +  "help"
      +]
  5. Added

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