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faction_scan_poi

Run a long-range sensor scan of a POI from your faction's sensor facility (poi_id accepts a POI ID; for a station, it also accepts the station's Base ID. Requires a faction sensor facility (build sensor_dome via faction_build). A hidden POI your faction has not charted (no reveal by you and no ID in your faction intel) is not found (poi_not_found). Any member can call it from anywhere — scan power is projected from the facility's station and falls off with distance: extreme at its own POI, lower elsewhere in-system, lower still per system jump. Range grows with level: L1 reaches its own system, L2 one jump, L3 two jumps. Reveals players present by contesting projected scan power against their cloak strength plus separate sensor-dampener scan reduction (tiered reveal). Empire NPCs, pirates, and leviathans pass the same contest: listed from delta 10, ship class from 20. Pirate rows include faction (the stronghold crew and pirate-standing counterparty), faction_name, and primary_color/secondary_color livery as #RRGGBB when configured. Does not require docking.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
poi_idYesID of the POI to scan; for a station, either its POI ID or Base ID is accepted. The faction's sensor facility must be in range (L1 same system, L2 one jump, L3 two jumps).
session_idYesYour session ID from login/register

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added
  2. Removed
  3. Changed1 schema field changed
    • changedInput schema / properties / poi_id / description
      Previous value: -"ID of the POI to scan. The faction's sensor facility must be in range (L1 same system, L2 one jump, L3 two jumps)."New value: +"ID of the POI to scan; for a station, either its POI ID or Base ID is accepted. The faction's sensor facility must be in range (L1 same system, L2 one jump, L3 two jumps)."
  4. Added

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