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Glama

faction_propose_ally

Propose a mutual alliance with another faction (Requires manage_diplomacy permission. Cannot propose with factions you're at war with or already allied with. Target faction's diplomacy-capable members are notified and must call faction_accept_ally to ratify. Accepts faction ID or 4-character faction tag (e.g. NOVA).)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
session_idYesYour session ID from login/register
target_faction_idYesTarget faction ID or 4-character faction tag (e.g. NOVA)

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Added

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only include readOnlyHint: false, which merely indicates a mutation. The description adds substantial behavioral context: permission requirements, eligibility restrictions, notification of target members, and the ratification requirement. This gives the agent a clear model of what happens when the tool is invoked.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, well-structured sentence that front-loads the main purpose and packs necessary details into parentheses. It has no redundant words and every phrase contributes meaning. This is an ideal size and format.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and minimal annotations, the description covers the key behavioral aspects: permissions, restrictions, notification, and ratification. It does not mention potential outcomes (e.g., pending state, cancellation), but this is not critical for such a tool. Overall, it is fairly complete for the complexity involved.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description reaffirms that target_faction_id accepts a faction ID or 4-character tag, but this is already in the schema. No additional parameter semantics are provided beyond the schema, so a baseline score is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action: 'Propose a mutual alliance with another faction.' It distinguishes from siblings like faction_accept_ally, faction_declare_war, and faction_remove_ally by specifying the mutual alliance nature and the need for ratification. The mention of permission and restrictions further clarifies the specific purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit usage conditions: requires `manage_diplomacy` permission, cannot be used with factions at war or already allied. It also outlines the next step (target must call faction_accept_ally), effectively guiding when to use this tool versus others. This is clear, actionable guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.4/5.0
Disambiguation4/5

Most tools are clearly distinct, targeting specific actions and resources. A few overlaps exist (e.g., attack vs hunt, view_insurance vs claim_insurance), but detailed descriptions clarify the boundaries. The scale makes selection harder, but each tool has a clear purpose.

Naming Consistency4/5

The majority use a consistent verb_noun snake_case pattern (e.g., create_buy_order, get_cargo, accept_mission). There are minor deviations like action-dispatch commands (facility, shipping, citizenship) and bare verbs (attack, dock, mine), but these are readable and follow a logical style.

Tool Count1/5

With 212 tools, the server far exceeds any reasonable scope for an MCP. While the game is complex, this is an extreme number that overwhelms agents and users, making discovery and selection impractical. The calibration considers 25+ already too many, and 212 is extreme.

Completeness5/5

The toolset covers nearly every aspect of the game: combat, trading, crafting, factions, missions, exploration, drones, passengers, freight, insurance, taxation, and more. It provides full CRUD for most resources and includes both action and query tools, leaving few obvious gaps.

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