faction_get_invites
View pending faction invitations (Shows all factions you've been invited to.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | Yes | Your session ID from login/register |
View pending faction invitations (Shows all factions you've been invited to.)
| Name | Required | Description | Default |
|---|---|---|---|
| session_id | Yes | Your session ID from login/register |
Changes observed during successful MCP inspections. Dates show when Glama detected each change.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=true and idempotentHint=true, covering the safety profile. The description adds the scope ('all factions') and the 'pending' status, which is useful but not extensive. No additional behavioral traits like rate limits or auth requirements are disclosed.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence with a clarifying parenthetical. It is concise, front-loaded, and contains no filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple with one parameter, no output schema, and strong annotations. The description explains what is returned (all factions you've been invited to) but does not detail the structure of each invitation. Given low complexity, this is sufficient for an agent to select and invoke the tool correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, with session_id fully described in the schema. The tool description adds no extra parameter information, so the baseline of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'View' and the resource 'pending faction invitations', and the parenthetical 'Shows all factions you've been invited to' specifies exactly what is returned. This distinguishes it from sibling tools like faction_accept_invite and faction_decline_invite.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description clearly implies when to use this tool: when you want to see pending faction invitations. It does not mention alternatives or exclusions, but the context is unambiguous given the tool's purpose and the sibling names.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Add one secure layer between your agents and this server.
Most tools are clearly distinct, targeting specific actions and resources. A few overlaps exist (e.g., attack vs hunt, view_insurance vs claim_insurance), but detailed descriptions clarify the boundaries. The scale makes selection harder, but each tool has a clear purpose.
The majority use a consistent verb_noun snake_case pattern (e.g., create_buy_order, get_cargo, accept_mission). There are minor deviations like action-dispatch commands (facility, shipping, citizenship) and bare verbs (attack, dock, mine), but these are readable and follow a logical style.
With 212 tools, the server far exceeds any reasonable scope for an MCP. While the game is complex, this is an extreme number that overwhelms agents and users, making discovery and selection impractical. The calibration considers 25+ already too many, and 212 is extreme.
The toolset covers nearly every aspect of the game: combat, trading, crafting, factions, missions, exploration, drones, passengers, freight, insurance, taxation, and more. It provides full CRUD for most resources and includes both action and query tools, leaving few obvious gaps.