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buy_ship_license

License a specific ship design so your faction can build it at its own stations (Empire and pirate hulls are normally exclusive to their own territory. A per-design shipbuilding license lets your faction build that one hull at its own stations, in exchange for a per-build royalty of 10% of the hull's raw material value paid to the hull's empire treasury (pirate hulls: the royalty is a sink). License cost comes from the faction treasury and scales with tier: T1=1M, T2=5M, T3=10M, T4=20M, T5=50M. Requires the ManageTreasury permission. Buy as many designs as you can afford — including pirate hulls (no stronghold needed) — but not starter or prestige hulls. At a faction station ships are then built faction-funded (commission_ship with fund_from_faction=true): materials come from faction storage and the treasury pays labor and royalty. The finished hull goes to the commissioning member, who may resell it. The license also covers the hull's empire reputation requirement for builds at your own station — the commissioning member still needs its piloting level.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
session_idYesYour session ID from login/register
ship_classYesShip class id to license (from catalog type=ships), e.g. solarian_frigate

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added
  2. Removed
  3. Changed1 schema field changed
    • changedInput schema / properties / ship_class / description
      Previous value: -"Ship class id to license (from ship_catalog), e.g. solarian_frigate"New value: +"Ship class id to license (from catalog type=ships), e.g. solarian_frigate"
  4. Added

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only state readOnlyHint=false, so the description carries the behavioral burden. It goes well beyond that by disclosing the 10% royalty, treasury-funded cost, tier pricing, permission requirement, and the fact that the license waives empire reputation requirements while still requiring piloting level. This is rich, decision-relevant behavior disclosure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but front-loaded with the core purpose in the first sentence. The supporting sentences all carry necessary invocation details such as costs, exclusions, and permission requirements. There is mild redundancy around 'build at its own stations,' but it earns its length overall.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description is exceptionally complete: it explains prerequisites, costs, allowed and excluded hull types, downstream build mechanics, and reputation trade-offs. An agent has enough information to decide when to call this tool and what to expect from calling it.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, with both session_id and ship_class already described and an example given. The description adds economic context but does not materially enhance parameter-level semantics beyond what the schema already provides, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: 'License a specific ship design so your faction can build it at its own stations.' It clearly distinguishes this from general 'buy' tools and from 'commission_ship' by focusing on acquiring the license rather than building the ship.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit usage context: requires ManageTreasury permission, lists tier-based license costs, states exclusions (no starter or prestige hulls), and explains that pirate hulls need no stronghold. It also references commission_ship with fund_from_faction=true as the downstream build step, clarifying how this tool fits into that workflow.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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