syndicate_move
Submit one day of orders to your Syndicate game and get the resolved day back (events + new state). One order per crew member per day.
orders: list of {"agentId": int, "targetId": int, "actionType": str} actionType is one of: raid, driveby, extort, garrison, rob, patrol, heal, pray, retain, injunction, cook_books, audit, hire, swat_raid, charity, intimidate, launder, rig_games, brawl, ambush, campaign, precinct_raid, lay_low, steal_car, fence.
Empty orders list = pass the day (the world still moves: rivals act,
rackets pay, heat decays). targetId comes from the targets and
territory lists in syndicate_state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| orders | Yes | ||
| session_id | Yes |