Estimate combat between two units
simulate_combatRuns Praetorium's exact combat simulator for one attacking unit, with any attached leaders, against one defending unit at full strength: shooting, melee, and shooting followed by melee. Returns expected models destroyed, expected wounds lost, the chance to destroy the unit, cumulative odds, weapons used, the rule and weapon-mode choices each side can change, datasheet citations, and a simulator link. Passive datasheet rules apply by default; stratagems and conditional rules stay off until chosen. Unsupported mechanics are refused or listed under notCalculated rather than approximated. Like the standalone simulator page, it uses default loadouts and no detachment; unit sizes and attachments must be legal.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| attacker | Yes | ||
| defender | Yes | ||
| modifiers | No | Situational modifiers the simulator page offers, such as { "all": { "cover": true, "hitModifier": -1 } }, { "melee": { "charged": true } }, or { "target": { "invulnerable": 4 } }. | |
| weaponModes | No | Weapon mode choices by key from a previous result, such as a frag or krak profile. |