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DolfDarts Dart Game Encyclopedia

Browse the dart-game taxonomy

browse_taxonomy
Read-only

Get the encyclopedia's structure: all categories (6), mechanics (10) with descriptions, difficulties (4) and the 38 dartboard types (with labels and page URLs), each with live game counts, plus the total game count.

Input Schema

NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already cover the safety profile (readOnlyHint=true, openWorldHint=false), so the description's job is to explain the payload, and it does: fixed cardinalities, 'with descriptions', 'with labels and page URLs', and 'live game counts'. That is real added context beyond the annotations, though it omits any caveats about count freshness or result size.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence, front-loaded with the core action before the colon, then a tight enumeration of return contents. Every clause carries information the agent needs; there is no filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter, read-only, output-schema-less metadata tool, the description is sufficient: it fully characterizes the returned structure and item counts, and no pagination, auth, or side-effect concerns apply given the annotations.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so there is nothing for the description to disambiguate and the baseline of 4 applies. Schema coverage is 100% and the empty object schema is consistent with the description's implicit claim that this is an unfiltered dump.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Get') on a specific resource ('the encyclopedia's structure') and enumerates exactly what comes back: categories, mechanics, difficulties, dartboard types, live counts. None of the siblings (list_games, search_games, recommend_games, get_game) do a taxonomy dump, so an agent can identify it immediately.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied — an agent can infer this is the discovery/metadata call to make before filtering with list_games or search_games, but the description never says so. There is no explicit when-to-use, when-not-to-use, or sibling routing statement.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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