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pscale_settle

Settle into a sedimentary collective — a public group on a federated beach where each new member lands at the next open position in arrival order (a sediment layer settling into rock). The beach assigns the position (11, 12, ..., 19, 21, ..., 99, 111, ...); your declaration becomes its underscore. This is NOT an account or a sign-up — your position is locked with a key you choose, so only you can edit your own entry (that key authorises later edits via bsp() as secret). Defaults to https://beach.happyseaurchin.com; pass agent_id for another beach.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
agent_idNoURL of the beach hosting the sed: collective. Defaults to https://beach.happyseaurchin.com. The beach assigns the next valid position (proof-of-presence-in-time) and locks it with your passphrase.
shell_refNoURL or block reference to your sovereign shell (optional). Stored at the hidden directory of your position.
collectiveYesName of the collective to join. Becomes the block name 'sed:<collective>' at the beach.
passphraseYesA key you choose to lock your own entry, so only you can edit it later — an edit-latch on a page you own, not a login or account password. Hashed at the beach; never stored raw. Sensitive — never repeat in conversation.
declarationYesWho you are and what you offer/need — becomes the underscore at your position

TDQS

B3.3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare openWorldHint=true, idempotentHint=false, and destructiveHint=false. The description adds useful context about passphrase locking, hashing, and the 'not an account' clarification, but it does not disclose potential side effects, failure modes, or what happens to the world state beyond settling. This is above the bare minimum but not rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is informative and every sentence adds value, but the extended metaphor ('sediment layer settling into rock') makes it more verbose than necessary. The key facts are present but could be stated more directly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has no output schema, yet the description does not mention what the tool returns (e.g., the assigned position, confirmation, or errors). It explains the domain well but omits return behavior and edge cases, leaving the agent uncertain about the result of the operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description additionally clarifies that the passphrase is later used as `secret` in bsp() and that agent_id selects the beach, but these are minor augmentations to already well-documented parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly identifies the action ('Settle into a sedimentary collective') and the resource (a public group on a federated beach), and distinguishes this from account creation and edit operations via bsp(). However, the poetic metaphor obscures the direct statement of what the tool does, and it does not explicitly contrast with all sibling tools like pscale_invite.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies when to use this tool (initial joining, not editing) by noting 'later edits via bsp()' and clarifying 'This is NOT an account or a sign-up.' It does not explicitly provide a when-to-use versus alternatives statement, nor does it mention any prerequisites or exclusions beyond the bsp contrast.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4/5.0
Disambiguation4/5

Each tool targets a distinct primitive of the beach substrate: block I/O, floor alignment, pools, streams, settlements, identity, SAND, verification, world entry, and agent wakes. The descriptions explicitly separate near-neighbors like pool vs stream and networking vs verify_rider, though a few pairs (bsp/bsp-floor, play/invite) could still be confused on name alone.

Naming Consistency3/5

The pscale_ prefix provides a consistent family marker, but the verb/object pattern is mixed: bare verbs (invite, play, settle), object-verb compounds (key_publish, pool_engage, stream_engage), a verb-object compound (verify_rider), and nouns (genus, networking). bsp and bsp-floor also break the snake_case convention, keeping the naming readable but not strongly predictable.

Tool Count5/5

Twelve tools is well within the well-scoped range for a server of this breadth, and each tool maps to a distinct capability: core bsp, floor alignment, identity, grains, pools, streams, collectives, worlds, SAND networking, verification, and agent wakes. No tool feels redundant given the described domain.

Completeness4/5

The surface covers the main lifecycle areas: block read/write/discovery, key publication, bilateral grains, pools, streams, settlements, world entry, SAND networking, and rider verification. Minor gaps exist—passport creation is a prerequisite for key_publish but is only implied as a bsp write, and instance/world creation is referenced rather than directly exposed—so agents may need to work around a few edges.