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Glama

Online Players

online_players
Read-onlyIdempotent

Currently online players by server.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections. Dates show when Glama detected each change.

  1. Changed2 schema fields changed
    • addedInput schema / examples
      Added value: +[
      +  {}
      +]
    • changedOutput schema / (root)
      Previous value: -nullNew value: +{
      +  "description": "Currently online players by server from Wynncraft API",
      +  "type": "object"
      +}
  2. First observed

TDQS

A3.5/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, openWorldHint, idempotentHint, and destructiveHint, covering safety and idempotency. The description adds no behavioral details beyond what annotations provide, such as rate limits, data freshness, or the meaning of 'by server'.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with no wasted words. It is appropriately concise for a simple tool with no parameters and clear annotations.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

While annotations and output schema exist, the description is minimally adequate. It does not clarify whether 'by server' means a grouped list or a filter input, nor does it mention the output format. For a straightforward read tool, it is acceptable but lacks depth.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has zero parameters, so schema coverage is 100% by default. With no parameters, the description does not need to provide additional semantics; baseline for 0 parameters is 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Currently online players by server' clearly states the tool returns online players grouped by server. The name 'online_players' matches, and among siblings like 'player' and 'player_characters', it is distinct and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. It does not mention prerequisites, exclusions, or compare to sibling tools like 'player' or 'entity_profile'. An agent would have to infer usage from context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.1/5.0
Disambiguation2/5

The set is split between Wynncraft game data tools and a large Pipeworx data cluster, and within the Pipeworx cluster there is heavy overlap: ask_pipeworx, ask_pipeworx_beta, and ask_pipeworx_grounded are near-identical (the beta is currently identical), ai_visibility_check and scan_competitor_ai_presence do essentially the same thing at different granularities, and six polymarket_* tools cover overlapping prediction-market functionality. An agent would frequently struggle to choose the right tool.

Naming Consistency3/5

Snake_case with a mostly verb_noun pattern dominates (ask_pipeworx, compare_entities, resolve_entity, validate_claim), and families like polymarket_* and pipeworx_* are internally consistent. However, there is a notable mix of noun-only tools (guild, item_database, leaderboard, player, news) and the server is named Wynncraft while the majority of tools are Pipeworx-branded, which breaks overall coherence.

Tool Count2/5

40 tools is well beyond the borderline range, and the count is inflated by redundancy: multiple ask_pipeworx variants, several overlapping polymarket tools, a memory trio, and subscription management that arguably belong to a separate server. The Wynncraft portion alone would be nicely scoped (~9 tools), but the merged surface feels heavy and unfocused.

Completeness4/5

The Wynncraft side offers solid read coverage of players, guilds, items, leaderboards, news, and online status, which is appropriate for the domain. The Pipeworx side covers lookup, grounded verification, comparison, research, prediction markets, subscriptions, memory, and feedback, leaving few obvious dead ends for the stated meta-purposes.