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Send Pipeworx Feedback

pipeworx_feedback

Tell the Pipeworx team something is broken, missing, or needs to exist. Use when a tool returns wrong/stale data (bug), when a tool you wish existed isn't in the catalog (feature/data_gap), or when something worked surprisingly well (praise). ONLY for tools served by this Pipeworx connection — if the tool came from a different MCP server in your client (another vendor's Gmail, Splunk, Slack, etc. connector), we cannot fix it and reporting it here only delays you; file it with that server instead. Not sure? Pipeworx tool names are the ones this connection lists. Describe the issue in terms of Pipeworx tools/packs — don't paste the end-user's prompt. Filing without an account returns a claim_token; pass it back later as pipeworx_feedback({claim_token:"pwfb_…"}) to read whether it was fixed and what changed. The team reads digests daily and signal directly affects roadmap. Rate-limited to 5 per identifier per day. Free; doesn't count against your tool-call quota.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
typeNobug = something broke or returned wrong data. feature = a new tool or capability you wish existed. data_gap = data Pipeworx does not currently expose. praise = positive note. other = anything else.
contextNoOptional structured context: which tool, pack, or vertical this relates to.
messageNoYour feedback in plain text. Be specific (which tool, what error, what data was missing). 1-2 sentences typical, 2000 chars max.
claim_tokenNoRead the reply to a report you filed earlier: pass the `pwfb_…` token that filing returned, with no other arguments. Returns the status and, once resolved, what actually changed.

TDQS

A4.9/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations are all false (neutral), so the description carries the burden and it excels: it explains the claim_token mechanism, rate limiting (5 per identifier per day), that it's free and doesn't count against quota, and that the team reads digests daily. This provides rich behavioral context beyond the schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but every sentence earns its place: purpose, usage criteria, scope limitation, token mechanics, rate limit, and roadmap impact. It front-loads the core purpose and is well-organized, with no filler or repetition.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 4 parameters, nested context, and a token-claim flow, the description covers everything needed for correct use: scope, alternate routing for foreign tools, token usage, and expectations. No output schema exists, but the description explains what the claim_token does to compensate.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% so baseline is 3, but the description adds significant meaning: it explains how claim_token should be used ('pass it back later as pipeworx_feedback({claim_token:...})'), clarifies the type categories contextually, and tells what message should contain. Only slight gap is not detailing the nested context object, which is already well-described in schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb ('Tell the Pipeworx team') and resource (Pipeworx), and explicitly enumerates the categories of feedback: broken, missing, or needs to exist. It distinguishes itself from sibling tools like ask_pipeworx by framing it as feedback on the tool catalog itself, not a query tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides explicit when-to-use guidance ('Use when a tool returns wrong/stale data...', 'when a tool you wish existed isn't in the catalog...') and when-not-to-use (don't report tools from other MCP servers, file with that server instead). Also gives content guidelines (describe in terms of Pipeworx tools/packs, don't paste prompts).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.1/5.0
Disambiguation2/5

Several tools have overlapping purposes: champion_mastery and summoner_top_mastery both return mastery data, and the ask_pipeworx family (ask_pipeworx, ask_pipeworx_beta, ask_pipeworx_grounded) plus deep_research all handle question-answering. The inclusion of an entire unrelated Pipeworx research suite under a Riot Games server creates cross-domain ambiguity, making it difficult to know which tool to select.

Naming Consistency3/5

Most tools use snake_case, but the pattern varies: resource_by_key (account_by_puuid), verb_noun (generate_llms_txt, compare_entities), bare verbs (forget, recall, remember), and standalone nouns (match, status). Pipeworx and polymarket tools share consistent prefixes, but the Riot tools and meta-tools break the pattern, resulting in a mixed but still readable convention.

Tool Count2/5

42 tools is far above the typical 3-15 for a focused server. Only 10 are Riot Games-specific; the remaining 28 are unrelated Pipeworx, data-research, Polymarket, and memory tools. The excessive count dilutes the server's purpose and makes it feel bloated.

Completeness3/5

The Riot Games domain is covered reasonably well with accounts, summoners, mastery, matches, and rankings, but misses common endpoints like champion static data and live match info. The extensive non-Riot tools do not fill these gaps and instead add an unrelated, separately complete surface that distracts from the server's apparent purpose.