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League Entries

league_entries
Read-onlyIdempotent

List all LoL ranked ladder entries for a queue (RANKED_SOLO_5x5), tier (DIAMOND), and division (I) on a platform; paginates with page parameter.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pageNo
tierYes
queueYes
divisionYes
platformYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
countYesNumber of items returned.
itemsYesArray of league entries

TDQS

B3.4/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, openWorldHint=true, idempotentHint=true, and destructiveHint=false. The description adds only pagination, which is minimal behavioral context. It does not contradict annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence of 22 words, front-loading purpose and including examples. It is efficient and clear but could be slightly more structured with separate clauses.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 5 parameters and an output schema, the description covers basic functionality but omits pagination details, parameter constraints, and any behavior about empty results. It is adequate but leaves gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description provides example values for queue, tier, division, and platform, and mentions pagination. However, it lacks explanations of each parameter's meaning, allowed values, or pagination behavior (e.g., page size). Some compensation but incomplete.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'List' and the specific resource 'ranked ladder entries', with explicit example values for queue, tier, division, and platform. This distinguishes it from sibling tools like champion_mastery or match.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for retrieving ranked ladder entries but provides no explicit guidance on when to use this tool versus alternatives like champion_mastery or match. No when-not-to-use or alternative recommendations are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.1/5.0
Disambiguation2/5

Several tools have overlapping purposes: champion_mastery and summoner_top_mastery both return mastery data, and the ask_pipeworx family (ask_pipeworx, ask_pipeworx_beta, ask_pipeworx_grounded) plus deep_research all handle question-answering. The inclusion of an entire unrelated Pipeworx research suite under a Riot Games server creates cross-domain ambiguity, making it difficult to know which tool to select.

Naming Consistency3/5

Most tools use snake_case, but the pattern varies: resource_by_key (account_by_puuid), verb_noun (generate_llms_txt, compare_entities), bare verbs (forget, recall, remember), and standalone nouns (match, status). Pipeworx and polymarket tools share consistent prefixes, but the Riot tools and meta-tools break the pattern, resulting in a mixed but still readable convention.

Tool Count2/5

42 tools is far above the typical 3-15 for a focused server. Only 10 are Riot Games-specific; the remaining 28 are unrelated Pipeworx, data-research, Polymarket, and memory tools. The excessive count dilutes the server's purpose and makes it feel bloated.

Completeness3/5

The Riot Games domain is covered reasonably well with accounts, summoners, mastery, matches, and rankings, but misses common endpoints like champion static data and live match info. The extensive non-Riot tools do not fill these gaps and instead add an unrelated, separately complete surface that distracts from the server's apparent purpose.