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Champion Mastery

champion_mastery
Read-onlyIdempotent

Return full champion mastery list for a puuid on a platform: mastery level, points, chest granted, tokens earned for every champion.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
puuidYes
platformYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
countYesNumber of items returned.
itemsYesArray of champion mastery entries

TDQS

A4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate the tool is read-only, open world, and idempotent. The description adds behavioral context by listing the specific data fields returned (mastery level, points, chest granted, tokens earned), which is beyond what annotations provide. No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that front-loads the main action and key details. Every part is essential, with no wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple with 2 parameters, and an output schema exists to define return values. The description covers the main purpose and data fields. It does not mention pagination, ordering, or rate limits, but given the annotations and simplicity, it is sufficiently complete for an agent to understand usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate. It explains that the parameters are a puuid (player ID) and a platform (region), which clarifies their purpose but does not provide format constraints or valid values. Given the simplicity of the parameters, this is adequate but minimal.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states what the tool does: returns a full champion mastery list for a puuid on a platform, specifying the fields returned (mastery level, points, chest granted, tokens earned). This distinguishes it from the sibling 'summoner_top_mastery', which likely returns only top champions.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage (to get complete mastery data for a player on a platform) but does not explicitly state when to use this tool versus alternatives like 'summoner_top_mastery'. No exclusion criteria or prerequisite conditions are mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

B3.1/5.0
Disambiguation2/5

Several tools have overlapping purposes: champion_mastery and summoner_top_mastery both return mastery data, and the ask_pipeworx family (ask_pipeworx, ask_pipeworx_beta, ask_pipeworx_grounded) plus deep_research all handle question-answering. The inclusion of an entire unrelated Pipeworx research suite under a Riot Games server creates cross-domain ambiguity, making it difficult to know which tool to select.

Naming Consistency3/5

Most tools use snake_case, but the pattern varies: resource_by_key (account_by_puuid), verb_noun (generate_llms_txt, compare_entities), bare verbs (forget, recall, remember), and standalone nouns (match, status). Pipeworx and polymarket tools share consistent prefixes, but the Riot tools and meta-tools break the pattern, resulting in a mixed but still readable convention.

Tool Count2/5

42 tools is far above the typical 3-15 for a focused server. Only 10 are Riot Games-specific; the remaining 28 are unrelated Pipeworx, data-research, Polymarket, and memory tools. The excessive count dilutes the server's purpose and makes it feel bloated.

Completeness3/5

The Riot Games domain is covered reasonably well with accounts, summoners, mastery, matches, and rankings, but misses common endpoints like champion static data and live match info. The extensive non-Riot tools do not fill these gaps and instead add an unrelated, separately complete surface that distracts from the server's apparent purpose.