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Guild Wars 2 Item Price

guild_wars_2_item_price
Read-onlyIdempotent

Current Guild Wars 2 Trading Post price for one item, looked up by item name (e.g. "Mystic Coin", "Glob of Ectoplasm") or by numeric item_id. Answers "what is X selling for", "how much is X worth right now", "what is the trading post price of X". Returns the highest standing buy order and the lowest sell offer, the quantity available on each side, the buy/sell spread, and every price both as raw copper and as a readable gold/silver/copper string, plus the item name, rarity, type and icon. Prices are live Trading Post data from the official Guild Wars 2 API.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoItem name as it appears in game, e.g. "Mystic Coin".
item_idNoNumeric Guild Wars 2 item ID, e.g. 19976. Takes precedence over name.
include_listingsNoSet true to also return the top order-book tiers on each side (default false).

TDQS

A4.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, openWorldHint, idempotentHint, and destructiveHint=false. The description adds valuable context beyond this: it states prices are live from the official API, describes the return payload (buy order, sell offer, quantity, spread, copper and readable strings, item metadata). This exceeds the minimal annotation info, though it omits details like rate limits or how 'include_listings' alters the output, which prevents a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, well-organized paragraph with front-loaded purpose and concrete examples. Every sentence adds information: lookup methods, example queries, return fields, and data source. It is slightly long but not wasteful, so a 4 is appropriate.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a read-only lookup tool with no output schema, the description thoroughly explains the return values (buy/sell orders, quantities, spread, copper and gold/silver/copper strings, item name/rarity/type/icon) and the live nature of data. It also covers all three parameters via schema and adds precedence notes. Given the tool's simplicity, this description is effectively complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with each parameter described. The description adds explicit precedence (item_id takes precedence over name) and includes real-world examples (e.g., 'Mystic Coin', 19721). It also clarifies the default behavior of include_listings by example. This extra clarification merits a 4 above the schema-only baseline.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description has a specific verb ('price') and resource ('Guild Wars 2 Trading Post item'), with clear lookup methods (by name or item_id) and concrete query examples. It unambiguously distinguishes itself from generic commerce tools by focusing on a single item's prices and listing the exact output fields.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context for when to use the tool ('what is X selling for', 'how much is X worth right now') and includes example inputs. It does not explicitly mention alternatives (e.g., commerce_prices) or when not to use it, but the use cases are unmistakable, so it earns a strong 4 rather than a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

C2.8/5.0
Disambiguation2/5

The set mixes two unrelated domains (Guild Wars 2 endpoints and a broad Pipeworx data-research suite), and within each there are near-duplicates: ask_pipeworx vs ask_pipeworx_beta are functionally identical, commerce_prices vs guild_wars_2_item_price vs commerce_listings overlap on Trading Post data, and ask_pipeworx/ask_pipeworx_grounded/deep_research all route questions to the same source catalog. An agent could easily select the wrong tool.

Naming Consistency3/5

Names are all snake_case and readable, but there is no consistent pattern: some are bare nouns (achievements, currencies, quaggans, worlds, build), some are verb_noun (resolve_entity, validate_claim, generate_llms_txt), some are ask_* (ask_pipeworx, ask_pipeworx_beta, ask_pipeworx_grounded), and some are compound names (polymarket_kalshi_spread, guild_wars_2_item_price). Minor deviations would be fine, but this is a genuine mix of conventions.

Tool Count2/5

42 tools is far beyond the well-scoped range, and the majority are unrelated to the 'Guild Wars 2' server name (only ~11 tools are GW2 API endpoints; the rest are Pipeworx data-research/meta tools). This feels like two or three servers merged into one.

Completeness2/5

For a Guild Wars 2 server, the coverage is thin: it has items, prices, achievements, worlds, and WvW, but no recipes, guilds, characters, skills, maps, or PvE content. For the broader data-research domain implied by most tools, the surface is sprawling but still lacks depth in several areas. The result is a set that is neither complete for GW2 nor coherently scoped for anything else.