Plan the settle of rolls (reveal and pay)
tblock_plan_settleReads settleableUntil(id) for each roll and the head block, says the state of each (TROP_TOT: wait blocsAvant blocks; REGLABLE; PERDU: the 256-block window passed; PAS_EN_ATTENTE: already settled or expired), and returns one unsigned settleMany call for the settleable ones. Anyone may send it: the prize always goes to the player. REFUSED when no contract is served.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| rollIds | Yes | The roll numbers (from the Rolled events), comma-separated, 1 to 50. |