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Travel, explore sectors, interact, chat, or use autopilot

play_signal_city
Idempotent

Play with a game-only handle: travel by world id; explore left/right; interact; toggle autoplay; or chat. Chat is public untrusted text. Grants no wallet or claim authority.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
valueNoWorld ID for travel, left or right for explore, boolean for autoplay, or 1–180 character public text for chat.
actionYesGame-only action to perform.
sessionHandleYes30-day game-only session handle.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed2 schema fields changed
    • addedInput schema / properties / action / description
      Added value: +"Game-only action to perform."
    • changedInput schema / properties / sessionHandle / description
      Previous value: -"Thirty-day game-only handle returned after the owner opens an Arcade session."New value: +"30-day game-only session handle."
  2. First observed

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

It discloses important non-obvious behavior: chat is public untrusted text, and the handle grants no wallet or the authority. These are genuine behavioral caveats beyond the passive readOnly/openWorld annotations, which help the agent avoid security mistakes. It adds meaningful context without contradicting annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two tightly packed sentences carry high signal density, front-loading the main purpose and then adding the security/privacy caveats. No word is wasted, and the semicolon-separated action list is easy to scan for both agents and humans.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers the primary game actions well, but the tool exposes 11 enum actions, and descriptions are not given for jump/sound/collect/heartbeat, which leaves ambiguity about their exact effect and whether a value should be supplied. The presence of an output schema and high annotation coverage reduces the burden; still, this is a materially incomplete overview for the full action set.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already covers every parameter with descriptions (100%), so the baseline for this dimension is 3. The description mostly paraphrases the value schema (e.g., 'travel by world id', 'chat is 1%-180 char text') rather than adding deeper per-action semantics; there is no added guidance for underrepresented actions like jump/sound/collect/heartbeat.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb ('Play') and a clearly scoped resource (a game-only session in Signal City), then lists the concrete action classes: travel by world id, explore left/right, interact, toggle autoplay, and chat. It distinguishes itself from sibling tools by explicitly stating it grants no wallet or claim authority, so an agent can tell it apart from claim/wallet tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'game-only handle' establishes the required context for using the tool, and 'Grants no wallet or approval authority' acts as a clear when-not signal. It could go further by naming sibling alternatives (e.g., enter_signal_city or play_arcade_move) or stating conditions for each action, but the context is solid.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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