Rig a 3D model for animation
rig_meshAuto-rig a static 3D model (GLB) into an animation-ready model: adds a humanoid skeleton and skin weights so it can be posed and animated. Provide the GLB URL of a model (e.g. one generated by the other tools). Renders the rigged result inline in an interactive 3D viewer. Use this when you already have a GLB and want it rigged so it can be posed and animated.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| glb_url | Yes | http(s) URL to the static GLB mesh to rig. | |
| idempotency_key | No | Optional: any string you choose (up to 200 characters) that names this one generation, such as a task id. Calling again with the same key within 24 hours returns the original job instead of starting a new one, so a retry after a timeout never generates twice. Use a new key for a new model. |