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Rig a 3D model for animation

rig_mesh

Auto-rig a static 3D model (GLB) into an animation-ready model: adds a humanoid skeleton and skin weights so it can be posed and animated. Provide the GLB URL of a model (e.g. one generated by the other tools). Renders the rigged result inline in an interactive 3D viewer. Use this when you already have a static model; to generate and rig a character in one step call forge_avatar instead.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
glb_urlYeshttp(s) URL to the static GLB mesh to rig.
idempotency_keyNoOptional retry key. Send the same key again (same caller, same arguments, within 24 hours) and you get the original job back instead of a second generation, so a retry after a timeout cannot burn quota twice. Use a fresh key for each distinct request. A failed attempt is not remembered, so its key can be reused.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • addedInput schema / properties / idempotency_key
      Added value: +{
      +  "description": "Optional retry key. Send the same key again (same caller, same arguments, within 24 hours) and you get the original job back instead of a second generation, so a retry after a timeout cannot burn quota twice. Use a fresh key for each distinct request. A failed attempt is not remembered, so its key can be reused.",
      +  "maxLength": 200,
      +  "minLength": 1,
      +  "type": "string"
      +}
  2. First observed

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