Rig a 3D model for animation
rig_meshAuto-rig a static 3D model (GLB) into an animation-ready model: adds a humanoid skeleton and skin weights so it can be posed and animated. Provide the GLB URL of a model (e.g. one generated by the other tools). Renders the rigged result inline in an interactive 3D viewer.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| glb_url | Yes | http(s) URL to the static GLB mesh to rig. |