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Generate a rigged, animation-ready avatar

forge_avatar

Generate a rigged, animation-ready 3D avatar (GLB) from a single text prompt or a reference image, in one step. Generates the mesh, then auto-rigs it with a humanoid skeleton so it is ready to pose and animate. Best for characters; objects are steered to the mesh generator. Renders inline in an interactive 3D viewer. Use this when the user wants a character they can pose or animate.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
promptNoDescription of the character/avatar to generate.
image_urlNoOptional http(s) URL to a reference image to reconstruct in 3D.
idempotency_keyNoOptional retry key. Send the same key again (same caller, same arguments, within 24 hours) and you get the original job back instead of a second generation, so a retry after a timeout cannot burn quota twice. Use a fresh key for each distinct request. A failed attempt is not remembered, so its key can be reused.
allow_non_humanoidNoSet true to rig a non-humanoid subject anyway (rigging assumes a humanoid figure).

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • addedInput schema / properties / idempotency_key
      Added value: +{
      +  "description": "Optional retry key. Send the same key again (same caller, same arguments, within 24 hours) and you get the original job back instead of a second generation, so a retry after a timeout cannot burn quota twice. Use a fresh key for each distinct request. A failed attempt is not remembered, so its key can be reused.",
      +  "maxLength": 200,
      +  "minLength": 1,
      +  "type": "string"
      +}
  2. First observed

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