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idea-to-3d-model

Idea → concept art → 3D model. Write one object in plain words. An LLM turns it into a concept-art description (shape, parts, materials, colors). Join adds fixed render rules (one whole object, thr… text:Object idea -> text:3D-ready render rules -> llm:Concept description -> join:Concept prompt -> image:Concept art -> model3d:TRELLIS.2 → GLB; returns model3d (trellis-2/image-to-3d) saved to disk (file path in result). Runs on NanoGPT — $0.51 deposit per call, paid in Nano (XNO) — settles at actual model cost + 20%, change returned; no account needed. Example: 3D sample (https://nanoodle.com/examples/gallery/#idea-to-3d-model). One line becomes a textured 3D model: a teal-and-cream wind-up toy submarine with a brass periscope, portholes, a wind-up key and a striped tail. GLM writes the concept, Muse paints it, and TRELLIS.2 turns that one picture into a GLB that holds up from every side. The viewer shades it flatter than the concept, and the thin key and propeller blades go soft at some angles.

Input Schema

NameRequiredDescriptionDefault
Object_ideaNoText; default: "A chunky wind-up toy submarine with a brass periscope, three round portholes, a striped tail propeller and a big wind..."; optional
_payment_idNoPayment id from this tool's previous payment-required response. Phase 3 only: after /x402/watch closes with status paid, call again with the same arguments plus this id to open the RESULTS stream. Do not pass it while payment is still pending — monitor the watch SSE first.
TRELLIS.2_GLBNo3D prompt; optional
Concept_descriptionNoSystem prompt; default: "You write the SUBJECT part of an image prompt for a 3D-ready concept render of ONE object from the user's idea. Descr..."; optional
3D-ready_render_rulesNoText; default: "Single object 3D concept render, the whole object fully in frame and centered with margin on all sides, three-quarter..."; optional

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A3.8/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full behavioral burden and does so well: it discloses the pipeline stages, that the result is a GLB saved to disk with the file path in the result, the $0.51 Nano deposit and settlement at cost+20%, that no account is needed, and quality caveats about thin parts going soft at some angles. This is substantial behavioral context beyond the schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The purpose is front-loaded, but the description is cluttered with a truncated pipeline fragment, redundant pipeline arrows, a long example, and trailing quality caveats. Much of it is useful, but the structure is uneven and not tightly concise.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a complex 5-parameter tool with no output schema and no annotations, the description covers the pipeline, the returned GLB/file path, payment mechanics, and quality limitations. It is largely complete, with only minor gaps around exact parameter roles that the schema itself covers.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3 even without parameter detail in the description. The description does add some conceptual meaning (Object_idea as plain words, Concept_description as LLM-written concept text, render rules as fixed join input), but it does not explain _payment_id or TRELLIS.2_GLB in a way that meaningfully exceeds the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific pipeline: an object idea becomes concept art and then a 3D GLB model, with named stages (LLM concept description, join render rules, TRELLIS.2). This is a clear verb+resource purpose. It does not explicitly contrast itself with sibling tools like character-sprites or tiny-world-film, so it falls short of the sibling-differentiation required for a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives practical input guidance ("Write one object in plain words") and an example, plus cost/payment context. However, it never states when to choose this tool over alternatives or when not to use it, leaving usage selection implied rather than explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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