character-sprites
Description → canonical character → separate cutout parts → local rig and animation baking. One text call + two image calls. The companion rig.mjs extracts transparent parts and bakes 32 frames: id… text:Character -> llm:Character designer -> image:Canonical character -> resize:Reference -> edit:Rig parts; returns image + image (muse-image/edit, 1:1) saved to disk (file paths in result). Runs on NanoGPT — $0.05 deposit per call, paid in Nano (XNO) — settles at actual model cost + 20%, change returned; no account needed. Example: Iron Verdict (https://nanoodle.com/examples/iron-verdict/). A playable fighting game built with character-sprites. This graph generates a character reference and parts sheet; the local skill bakes animated sprites, and a coding agent adds combat, gravity and game rules. Agent skill: https://github.com/nanoodlecom/noodle-skills/tree/main/skills/character-sprites
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| Character | No | Text; default: "A compact furnace knight with a cracked ivory helmet, narrow glowing amber visor, dark navy armor, a short rust-red s..."; optional | |
| _payment_id | No | Payment id from this tool's previous payment-required response. Phase 3 only: after /x402/watch closes with status paid, call again with the same arguments plus this id to open the RESULTS stream. Do not pass it while payment is still pending — monitor the watch SSE first. | |
| Character_designer | No | System prompt; default: "Write ONE image prompt, maximum 130 words, for a game character reference from the description. Preserve the user des..."; optional |