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character-sprites

Description → canonical character → separate cutout parts → local rig and animation baking. One text call + two image calls. The companion rig.mjs extracts transparent parts and bakes 32 frames: id… text:Character -> llm:Character designer -> image:Canonical character -> resize:Reference -> edit:Rig parts; returns image + image (muse-image/edit, 1:1) saved to disk (file paths in result). Runs on NanoGPT — $0.05 deposit per call, paid in Nano (XNO) — settles at actual model cost + 20%, change returned; no account needed. Example: Iron Verdict (https://nanoodle.com/examples/iron-verdict/). A playable fighting game built with character-sprites. This graph generates a character reference and parts sheet; the local skill bakes animated sprites, and a coding agent adds combat, gravity and game rules. Agent skill: https://github.com/nanoodlecom/noodle-skills/tree/main/skills/character-sprites

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
CharacterNoText; default: "A compact furnace knight with a cracked ivory helmet, narrow glowing amber visor, dark navy armor, a short rust-red s..."; optional
_payment_idNoPayment id from this tool's previous payment-required response. Phase 3 only: after /x402/watch closes with status paid, call again with the same arguments plus this id to open the RESULTS stream. Do not pass it while payment is still pending — monitor the watch SSE first.
Character_designerNoSystem prompt; default: "Write ONE image prompt, maximum 130 words, for a game character reference from the description. Preserve the user des..."; optional

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.1/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full responsibility for behavioral disclosure, and it does this thoroughly. It explains the multi-call pipeline, the 32-frame baking process, that outputs are saved to disk with file paths in the result, the NanoGPT payment model with deposit and change returned, and that no account is needed. This is rich behavioral context beyond what the schema reveals.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense but packed with useful information: pipeline, call count, output location, pricing, an example, and a skill link. It is not as tight as it could be, and the 'id…' fragment is confusing, but most sentences earn their place and the core functionality is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no output schema and no annotations, the description is quite complete: it covers the expected result (image + image saved to disk with file paths), the payment workflow, and the local skill integration. Minor gaps remain, such as the exact structure of the returned file paths and the meaning of the truncated diagram label, but the agent has enough context to invoke and interpret the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the input schema already documents the Character, _payment_id, and Character_designer parameters, including defaults and payment flow. The narrative description adds overall pipeline context but does not materially add per-parameter meaning beyond what the schema provides, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's function: it transforms a text description into a canonical character, separate cutout parts, and local rig/animation baking, generating a character reference and parts sheet. This distinguishes it from image-generation siblings by focusing on character sprites for game development, reinforced by the playable fighting game example.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The tool's purpose is implied through the pipeline description and the Iron Verdict example, so an agent can infer it should be used when game character sprites or animated character assets are needed. However, there is no explicit guidance about when to choose this tool over alternatives or when not to use it, and no sibling exclusions are named.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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