Skip to main content
Glama

Pack images into a sprite sheet

sprite_sheet

Combine animation frames or icons into one sprite sheet PNG with a fixed cell size, and get the frame coordinates as JSON for your game engine. Cost: 1 credit flat. Long jobs return a job_id; poll it with get_job. Result links expire in 1 hour.

Input Schema

NameRequiredDescriptionDefault
imagesYesFrames, in order: public http(s) links
columnsNo
nearestNoKeep pixel art sharp when resizing
cell_widthNo
cell_heightNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does a good job: it discloses flat cost (1 credit), asynchronous execution with a pollable job_id, and a 1-hour expiry on result links. It stops short of failure behavior (invalid URLs, mismatched frame sizes) or rate limits, so not quite full marks.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three short sentences, front-loaded with what the tool produces, then cost, then async/expiry mechanics. Every sentence carries operational information an agent needs; nothing is padding.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a stateless computation with no annotations and no output schema, the description covers the essentials: inputs (frames/icons), output shape (PNG + coordinate JSON), cost, async pattern, and link lifetime. The remaining hole is parameter-level detail, which is scored separately.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is only 40%: 'images' and 'nearest' are documented in the schema, while 'columns', 'cell_width', and 'cell_height' are described nowhere. The phrase 'fixed cell size' gestures at the two cell dimensions but gives no defaults, ranges, or grid semantics, and 'columns' is never mentioned — so the description does not compensate for the coverage gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource ('combine animation frames or icons into one sprite sheet PNG') and names both outputs (PNG sheet plus JSON frame coordinates), which cleanly separates it from neighbors like make_thumbnails or pixel_art. An agent can identify the tool's job without opening the schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives concrete follow-up guidance ('Long jobs return a job_id; poll it with get_job'), which is a real workflow instruction. It does not, however, say when to prefer this over adjacent tools such as make_thumbnails or pixel_art, so selection guidance is only implied by the game-engine use case.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.