Skip to main content
Glama

Colour palette generator

color_palette

Build a game or brand palette from one base colour using harmony rules (complementary, triadic, analogous, split-complementary, monochrome) with hex and HSL values. Cost: 1 credit per call.

Input Schema

NameRequiredDescriptionDefault
baseYes
harmonyNoanalogous

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden — and it does disclose two things the schema cannot: the operation is a deterministic generator (not a query/mutation) and it costs 1 credit per call. It also states the return content (hex and HSL values). It does not say how many colours are produced or whether the base must include the '#', which keeps it short of a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, zero filler, with the capability front-loaded and the cost constraint trailing. Every clause earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter pure function with no output schema and no annotations, the description covers purpose, output format and cost, which is close to adequate. However it omits the default harmony, the palette size, and the exact meaning of each harmony rule, so an agent cannot fully predict the result without experimentation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate; it does enumerate the five harmony modes, giving semantic meaning beyond the raw enum tokens, though it writes 'split-complementary' while the enum value is 'split'. It never documents the 'analogous' default nor the accepted base-colour format, so the compensation is partial.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('Build') and resource ('palette') with the input ('from one base colour') and output format ('hex and HSL values'). Among the sibling list there is no other palette-generation tool, and the closest neighbours (video_color_grade, pixel_art) operate on entirely different inputs, so disambiguation is trivially satisfied.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'game or brand palette' implies the intended use case but never states when to pick this over another tool, nor what happens with the default harmony. With no annotations or output schema, the description could carry more routing guidance, so usage remains implied rather than explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.