Set up the game
set_gameSet when and where a squad plays (organisers only). Players can then say if they're in. This replaces the whole game: anything left out goes back to its default (no venue, no cost, no player limit), so pass what should stay; get_squad shows the current game. If the next kick-off stays the same, answers and picked teams are kept; if it moves, everyone answers again and the squad is told.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| venue | No | Where you play. | |
| repeat | No | Default weekly. | |
| squadId | Yes | The squad's id, from list_squads. | |
| pitchCost | No | The pitch's cost, split between who plays. Tracking only: Squadcard never moves money. | |
| playerLimit | No | Anyone after this many goes on a waitlist. | |
| startsLocal | Yes | The next kick-off in the squad's own time zone: YYYY-MM-DDTHH:mm. | |
| durationMinutes | No | Default 60. |