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Squadcard

Look at a squad

get_squad

Get one squad: its invite link, its players, the next game, who has said they're in, out or maybe, and the next game's matchId once teams are picked. Use it before set_game, pick_teams or answer_game to see where things are. It changes nothing you asked for, but it isn't marked read-only: it returns the invite link, and opening a squad closes a vote whose time is up.

Input Schema

NameRequiredDescriptionDefault
squadIdYesThe squad's id, from list_squads.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only say readOnlyHint=false without explaining why. The description supplies the crucial non-obvious side effects: it returns the invite link and opening a squad closes a vote whose time is up. This is exactly the kind of behavioral context annotations cannot convey.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences, front-loaded with what is returned, then usage, then the caveat. The 'It changes nothing you asked for, but it isn't marked read-only' clause is slightly convoluted but earns its place by flagging the side effect.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description compensates by enumerating the returned fields, and it covers usage routing and the non-read-only side effect. An agent has everything needed to call it correctly and interpret the result.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and the single squadId parameter is already documented in the schema as 'The squad's id, from list_squads.' The description adds no syntax or format detail beyond that, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource ('Get one squad') and enumerates exactly what comes back: invite link, players, next game, in/out/maybe responses, and matchId once teams are picked. This clearly separates it from list_squads (plural, filtered) and get_match (single match).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly tells the agent when to call it: 'Use it before set_game, pick_teams or answer_game to see where things are.' Names the sibling tools that depend on the state this returns, leaving no inference required.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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