worldbuilder
AI worldbuilding for fiction, games, and RPGs. Price: $2.00/call (x402, USDC on Base).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| prompt | Yes | The task, question, or input for this AI service. |
AI worldbuilding for fiction, games, and RPGs. Price: $2.00/call (x402, USDC on Base).
| Name | Required | Description | Default |
|---|---|---|---|
| prompt | Yes | The task, question, or input for this AI service. |
Changes observed during successful MCP inspections.
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full behavioral burden. It usefully discloses cost and payment mechanics ($2.00/call via x402 with USDC on Base), which is genuine operational context. However, it says nothing about output format, latency, determinism, or what happens on failure, leaving real gaps for a paid generative service.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two short sentences with no filler; the domain is front-loaded and the pricing detail follows. Sizing is appropriate for a single-parameter service.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple one-parameter generative tool with no output schema and no annotations, the core facts (domain, cost) are present. But with nothing on return shape or prompt expectations and no sibling differentiation, an agent still lacks enough signal to invoke it confidently among 22 siblings.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Only one parameter, and the schema documents it at 100% coverage with a generic prompt description. The tool description adds no meaning about what the prompt should contain (e.g., world name, genre, constraints), so the baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
States a clear domain: AI worldbuilding for fiction, games, and RPGs. An agent knows what kind of output to expect. However, it does not distinguish this from closely related siblings like storyforge, character_roleplay, or simulation, so the boundary is left to inference.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus the many narrative/creative siblings. The only additional context is pricing, which does not help the agent decide when worldbuilding is the right choice over storyforge or character_roleplay.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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